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Dweomercraft PGCC

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Revision as of 18:56, 28 April 2024 by ElevenOne (talk | contribs) (Added the feat table)

Introduction

A new Dweomercraft system is being developed, changing the enchants from a probability outcome towards a buy point system. Removing the option to 5% Hard enchant items from the previous system.

This page contains all the information available so far.

The previous system information can be found at: Dweomercraft

Enchantable Property Point Cost

The enchantable properties are the following, alongside their point cost and their Gold Cost Base.

The Gold Cost Base gets multipied by a modifier found in the Gold Coin per Point section bellow.

Group Enchant: Cost Gold Value Can be applied to: Notes
Ability +1 6 479 Any equipable item Adds +1 to Str, Dex, Con, Int, Wis or Cha. Note: multiple bonuses of the same ability on the same item do not stack.
Armor +1 6 479 Any equipable Item Adds +1 to Armor Class. The type depends on the item: Boots give Dodge, Amulets give Natural, Armor/clothes gives Armor, Shield gives Shield, and all other items give Deflection.
Enhancement +1 10 759 Any Weapon Adds +1 to weapons only.
Weight Reduction 20% 1 50 Any item 10% or 20% reduction. 100 pound items with 20% reduction weigh 20 pounds, and with 10% reduction they weigh 10 pounds.
10% 2 100
Bonus spell slots 1 1 50 Any equipable item Can only add 1 spell slot per class. If an item already has spell slots, this will remove them and will not refund the points.
Level 4 slots are only available to Cleric, Druid, Sorcerer, Wizard, Warlock and Spellsword
2 2 100
3 3 150
4 6 316
Damage 1d4 8 440 Melee Weapons Adds +2 or +1d4 Damage Bonus in Acid, Cold, Divine, Electric, Fire, Negative, Positive or Sonic types.
Can't have +2 AND 1d4 of the same type.
2 8 440
Damage Immunity 5% 5 252 Any equipable Item 5% Damage Immunity to Acid, Cold, Divine, Electric, Fire, Negative, Positive, Sonic, Poison, Entropy and Psychic types.
Darkvision Darkvision 2 100 Any equipable Item
Specific Saving Throws Universal 6 316 Any equipable Item Other saves include: vs Acid, Cold, Disease, Divine, Electrical, Fear, Fire, Negative, Poison, Positive, Sonic, Law, Chaos, Good, Evil
Death, Mind 2 100
Others 1 50
General Saving Throws F/R/W 2 100 Any equipable Item Fortitude, Reflex, Will saves.
Keen Keen 4~8 316 Melee Weapons 20 x2 Weapons: 4 points
19-20 x2 Weapons: 6 points
18-20 x2 OR 20 x3 Weapons: 8 points
Light All Colors 0 0 Any equipable item Light colors are Blue, Yellow, Purple, Red, Green, Orange, White.
Skills Skill +1 1 50 Any equipable item Skill Bonus: +1 or +2 to all skills except Appraise, Craft Mastery and Heal.
Same skill type does not stack.
Skill +2 2 100 Any equipable item
Attack Bonus 1 4 201 Any Weapon
Massive Critical 4 8 201 Any Weapon
1d8 8 440

All Property Point Cost

Bellow a table containing the points cost for all properties items can have.

The Point cost Column is per +1 the item has. For example an item with +2 Strength would be 16 points. An Item with +4 Lore and +4 Search would have a total of 8 points.

If a property is not included in the list bellow, it has a cost of 0 points.

Common properties that cost 0 are: Item can Cast spell, Vampiric Regeneration, Decreased Ability/AC/Saves/Skills, Immunity against a spell, Item Material/Quality and Class/Race limitations.

Feats have a different point cost, and they are included in the Bonus Feat Point Cost section.

Property Point Cost Notes
Ability 8
Armor 6
Armor vs Damage type/Race/Alignment 3
Enhancement 6
Enhancement vs Alignment/Race 4
Weight Reduction * 90%-30%: 0 points
20%: 1 point
10%: 2 points
Bonus Spell Slots * Level 1: 1 Point, Level 2: 2 Points, Level 3: 3 Points
Level 4: 6 Points, Level 5: 8 Points, Level 6: 10 Points
Level 7: 14 Points, Level 8: 16 Points, Level 9: 18 Points
Damage * 4 * (Average damage)
Damage vs Alignment/Race/Alignment * 2 * (Average damage)
Damage Immunity * Physical: 2 points per 5%
All others: 5 points per 5%
Damage Reduction * Soak (Damage Reduction (#/+#)) cost 1 point per 5 * Pierce
*5/+1: 1 point
*5/+3: 3 points
*5/+5: 5 points
*10/+1: 2 points
*10/+5: 10 points
Damage Resist 2 2 point per 5/- Resistance
Note: Damage resistance added by essences does not cost points.
Darkvision 2
Specific Saving Throws * Universal Save: 6 points
Death or Mind saves: 2 points
All others: 1 point
General Saving Throws 2 2 Points per Fortitude OR Reflex or Will Save
Keen * 20 x2 Weapons: 4 points
19-20 x2 Weapons: 6 points
18-20 x2 OR 20 x3 Weapons: 8 points
Light 0
Mighty 2
Regeneration 4
Skill 1
Attack Bonus 4
Attack Bonus vs Alignment/Race/Alignment 2
Massive Criticals * 2 * (Average damage)

Bonus Feat Point Cost

Feats contributes towards the points an item can be enchanted.

Even if the feat is in the table bellow, it does not necessarily mean it exist in game, but they are present in case they get added in the future.

Feat Cost Notes
Combat Casting 4
Spell Penetration 2
Epic Spell Penetration 8
Arcane Defense: Abjuration 2
Any Spell Focus 2
Alertness 4
Knockdown 12
Point Blank 6
Rapid Reload 6
Rapid Shot 6
Ambidextrous 6
Cleave 6
Extra Turning 6
Power Attack 6
Weapon Finesse 0
Two Weapon Fighting 6
Improved Crititical: Unarmed 6
Weapon specialization: Unarmed 8
Any Weapon Proficiency 4
Any Armor Proficiency 4
Shield Proficiency 4
Dodge 6
Mobility 6
Disarm 0
Whirlwind 12
Use Poison Feat 2
Mounted Combat 6
Mounted Archery 4
Sneak Attack 2
Improved Unarmed Strike 2 2 Points per 1d6
Improved Sneak Attack 2 2 Points per 1d6
Blackguard Sneak Attack 2 2 Points per 1d6

Gold Coin per Point

Points Multiplier per point to add In gold (Per point) In gold (summed)
1 1 50 50
2 1.001070329 50 100
3 1.008588183 50 150
4 1.034250524 51 201
5 1.097079167 54 255
6 1.22410756 61 316
7 1.450906754 72 388
8 1.822012575 91 479
9 2.391285579 119 598
10 3.222222222 161 759
11 4.388228956 219 978
12 5.972867182 298 1276
13 8.070074686 403 1679
14 10.78436769 539 2218
15 14.23102666 711 2929
16 18.53626826 926 3855
17 23.83740541 1191 5046
18 30.282997 1514 6560
19 38.03298845 1901 8461
20 47.25884429 2362 10823
21 58.14367348 2907 13730
22 70.88234834 3544 17274
23 85.68161764 4284 21558
24 102.7602144 5138 26696
25 122.3489591 6117 32813
26 144.6908579 7234 40047
27 170.0411978 8502 48549
28 198.6676371 9933 58482
29 230.850293 11542 70024
30 266.8818258 13344 83368
31 307.0675206 15353 98721
32 351.7253653 17586 116307
33 401.1861267 20000 136307
34 455.7934245 20000 156307

Point Caps

All items have limit point capacity that varies by the Character level (Which caps at level 20), Dweomercrafter Tier (Table bellow assumes max tier at each level) , and the Tier Rune if the item has one.

The points are calculated as:

  • 4 points per 4 character levels, up to level 20.
  • 2 points per tier of Dweomercraft (magic or mundane), up to 6 at Tier 3.
  • 2 points per Tier of Rune on them, with a bonus of +2 if the Rune was not placed by a player.

This gives a maximum of 32 points for items with a player placed rune or 34 for items that are naturally runed.

Character Level Base Only Dweomercraft* With Dweomercraft * With Rune T1 With Rune T2 With Rune T3 With Dweomer & Rune T1 * With Dweomer & Rune T2 * With Dweomer & Rune T3 *
1 0 2 2 2 4 6 4 6 8
2 0 2 2 2 4 6 4 6 8
3 0 2 2 2 4 6 4 6 8
4 4 2 6 6 8 10 8 10 12
5 4 2 6 6 8 10 8 10 12
6 4 2 6 6 8 10 8 10 12
7 4 2 6 6 8 10 8 10 12
8 8 2 10 10 12 14 12 14 16
9 8 2 10 10 12 14 12 14 16
10 8 2 10 10 12 14 12 14 16
11 8 2 10 10 12 14 12 14 16
12 12 4 16 14 16 18 18 20 22
13 12 4 16 14 16 18 18 20 22
14 12 4 16 14 16 18 18 20 22
15 12 4 16 14 16 18 18 20 22
16 16 4 20 18 20 22 22 24 26
17 16 4 20 18 20 22 22 24 26
18 16 4 20 18 20 22 22 24 26
19 16 4 20 18 20 22 22 24 26
20 20 4 24 22 24 26 26 28 30
21 20 6 26 22 24 26 28 30 32

External Links

Word document: Dweomercraft and Enchantment Overhaul: An Overview
Spreadsheet: Public Facing Enchantment Point Buy