Daze
Appearance
Daze Spell level: bard 0; sorcerer/wizard 0 Innate level: 0 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: long (40 meters) Area of effect: single Duration: 2 rounds Save: will negates Spell resistance: yes Additional counterspells: clarity Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds.
Arelith Changes
Daze: Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target.
- See Cantrip changes.