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Revision as of 18:46, 21 February 2025 by ElevenOne (talk | contribs) (Started a guide)

Crating Guide

Selecting your Profession(s)

How to distribute your Trade Skill Points must be considered carefully as once they are invested they can't be removed without DM intervention.

There is no right way to distribute them, but there are some factors that will guide you deciding what to raise.

Build Synergy

A Wizard investing in Smithing, or a Fighter wearing only metal investing in Carpentry is possible, but some classes may get extra mileage from their profession distribution.

A fighter may be more interested in Smithing to be able to create and repair their own weapon, shield and armor, while a Wizard may be more interested in alchemy, art, or both to prepare spell components to fuel their spells.

Bellow a few keywords for each profession available, this does not contain the whole list of what profession can help with, always check each Profession to see what else they can do.

Functionality RP
Alchemy Spell Components (Greenstone)
Permanent/temporal offensive essences
Defensive essences
Grenade Users
Components for other professions
Art crafting Spell Components (Malachite)
Dedicated looters/miners (gem cutting)
Helms and jewelry
Ioun stones
Paintings
Granite Fixtures
Altars
Carpentry Bards (Instruments)
Archers (Bows and Ammo)
Wooden shields
Staff makers
Sailors
Wooden fixtures
Herbalism Potions (No Lore/UMD Builds)
Poison users
Choking Powder users
Fishers
Cooking Food
Smithing Users of Metallic gear
Metal weapons users
UD sailors
Metallic fixtures
Tailoring Cloth & leather armor users
Unarmed Combat
Sailors

Carry Capacity

Some professions have materials that are more cumbersome than the others and could be a factor to consider when picking the profession distribution.

Stones and wood are heavy to carry and most likely you will be carrying many of them at the same time, if your build has low Strength you may want to consider getting another player to grab/carry them for you, or invest as soon as possible in a way to carry and keep them.

Weight Profession Reason
High Smiting Coal, Metal Chunks
High Carpentry Wood
Medium Alchemy Ingots to prepare catalysts, Glass
Medium Art crafting Granite,Marble and Sand/Glass, large quantity of raw gems
Low Herbalism Large quantity of herbs or potions
Low Tailoring Leather, or the materials needed to start an item

Time invested

Some professions will spend a lot of time working in one item as their recipes have a high crafting points requirement, while others will spend more time in the menu starting many smaller projects with lower point requirements.

This also comes proportional with how much time you will be investing gathering ingredients and their difficulty to obtain.

Time per project Profession Reason
High Tailoring Most armors are at 240 points, going up to over 500.
High Smithing Armor, weapons an shield have a large Craft point requirement
Medium Carpentry The best staffs reach over 400 crafting points
Low Art crafting Helms can have a high amount of crafting points, else, this profession would be bulk cutting gems
Alchemy Aside permanent essences, this profession will spend a lot of time crafting materials like catalysts
Herbalism Aside seeds, this profession will spend a lot of time crafting many different projects

Heavy investment vs low investment

When to do a heavy investment into one profession

Related to the topic above, some professions may be more interested to invest most, if not all of their Trade Skill Points in one profession to cut the time needed to craft one item thanks to the mastery checks.

Being able to success every mastery check when crafting one item means it would only take half the time to finish, making profession that craft gear more interested to do a heavy investment to get them earlier, or to get back to their clients as fast as possible.

The list is the same as the table above, this means Art Crafting, Alchemy and Herbalism are good candidated to mix and match, or to put remaining points from the other heavy investment professions.

Still, keep in mind RP is also important, if your character is planning to entertain a party with foods, being able to have success in the mastery rolls means being able to create large quantity of items right away.

When to do a low investment into a profession

Putting 1 point into all profession can be useful. For example, one point in carpentry opens the option to craft books and many fixtures, like a simple sign.

Thanks to god saves, items up to DC 21 can be created with just 1 point, provided you are willing to burn many crafting points fishing for a 20.