Jump to content

Fixtures

From Arelith Wiki
Revision as of 06:07, 10 September 2020 by Zanithar (talk | contribs) (added Crafting Table to hold cross craft table of all fixtures)

Fixtures are placeable items that can be customized, featuring both purely aesthetically, RP-enhancing purposes and mechanical purposes, such as ritual circles, lamps and crafting stations.

Interacting with a fixture

Whenever you use a player-placed fixture, depending the type of the fixture, you are presented with a few options.

  • Crafting options, for crafting stations.
  • Interaction options, as sitting on a chair or lighting up a lamp.
  • Take the fixture. Mind that taking or destroying fixtures without RP is an act of griefing.

Acquiring a fixture

All fixtures are acquired through crafting. Forging may feature anvils and iron-wrought elements, while carpentry may feature common woodwork as household furniture.

Ownership of items

An item is considered owned by your character when you are the one that finishes its production, the last one that enchants it (though enchanting fixtures is superfluous since the enchantments disappear once placed), or if your character's name is at the end in [brackets].

Customization

If you own an item, you can customize its description freely using the corresponding crafting station, or an enchantment basin. You can rename it and alter its description as many times as you like and it will persist through resets.

The description can't be any longer than 2048 characters, so try to avoid biblically-sized texts in your fixtures.

Handling a fixture

You can put a fixture in a desired location by simply dropping it off your inventory. You will get a feedback in your combat log for the current status of fixtures in the area.

Do mind that fixtures cannot be traded; they will be dropped off and set upon attempting so.

After that, you can position your fixture precisely using a few console commands;

Rules and limitations

OOCly, you are free to do with your fixtures as you desire, though do mind the IC consequences of your actions.

Taking (or stealing, or destroying) fixtures that don't belong to you must be done with proper RP. Remembers that these are items that others players have put time and dedication to create, so don't take them lightly, but don't be afraid to act if you plan to use them for furthering the narrative.

If you accidentally destroy fixtures, it would be common courtesy to bend your RP to help with the damage or make something interesting out of it.

Areas have a set number of fixtures that they can support; a big open area in a city may have up to 60 fixtures, while a closed quarter may have 20.

Mind that some quarters have shared maps in the modules, and thus they share number of maximum fixtures. So if there is 60 fixtures cap for 4 quarters, try to limit your own fixtures to no more than 15.

Destruction and remains

  • When a fixture is destroyed, it leaves the remains.
  • Those remains are indestructible for the next 24 hours.
  • If they are not destroyed, they automatically disappear in 10 RL days.
  • A "voucher" item can be recycled from the destroyed fixture. This item is always the first material used in the crafting.
  • Remains can be repaired by:
    • Bringing the same materials (and the recycled voucher).
    • Investing 25 crafting points at DC 10 (in the relevant craft).
  • Repairing remains restore the item completely, with description and messages if it had any.
  • Remains can be -investigated.
  • Remains that are destroyed by lighting strikes have a DC 0 for investigation.
  • Remains are considered still full fixtures for rule purposes.
  • Only PC-crafted fixtures leave remains; permanent fixtures that respawn every reset do not.

Plants

Plants are a different type of fixture, since they do not count toward the normal cap, but use their own specific mechanics.

Bushes and the like can only be planted in very specific areas called fertile areas, and these areas only accept certain types of seeds. For example, only Mintleaf or Sweetberries may grow in certain area, but Belladonna and Mandrake may grow in others.

Bushes that are not in a fertile area will remain in a withering state. They will not disappear, but they will not produce resources either.

Plants that are tended by green-fingered characters will have an increased chance to spawn a resource.


Crafting Table

Name ID DC Craft
Points
Value Materials Image



Armillary Sphere 2048 35 12 1000 gold 1 Ingot (Gold)
4 Ingot (Steel)
2 Brass Gears
Smithing
Chair 273 11 2 250 gold 2 Ingot (Iron)
1 Granite
Smithing
Chair (Metal, Gold) 1738 11 2 250 gold 1 Ingot (Iron)
1 Cloth (Medium)
1 Cloth Dye, Gold
Smithing
Chair Large(Dark Stone) 1539 14 8 500 gold 3 Granite
1 Ingot (Steel)
Smithing
Coffin (Iron) 2052 20 10 250 gold 10 Ingot(Iron) Smithing
Dweomercraft Pool (Iron) 1251 25 96 12000 gold 1 Alchemistic Catalyst (Greater)
3 Gem Dust (Tourmaline)
6 Ingot (Iron)
2 Ingot (Silver)
Smithing
Fancy Barrel 2047 5 6 150 gold 1 Ingot (Gold)
2 Ingot (Steel)
Smithing
Fire bowl 457 13 2 350 gold 4 Ingot (Iron)
6 Coal
Smithing
Fire Bowl


Candelabra 458 11 2 250 gold 1 Ingot (Iron)
2 Coal
4 Cotton
4 Candle Holder (Iron)
8 Wax
Smithing
Candelabra
Torture Bed 2050 11 12 250 1 Animal Meat (Small)
2 Ingot (Iron)
4 Ingot (Steel)
Smithing
Torture Rack 484 11 2 250 2 Granite
1 Ingot (Iron)
2 Ingot (Steel)
Smithing
Torture Rack
Bookshelf 1162 24 16 3000 gold 8 Spider Silk
12 Hardwood
8 Rock Chunk (Nitharit)
Smithing
Bookshelf (Iron) 2049 24 16 2000 gold 8 Ingot (Iron)
4 Ingot (Steel)
Smithing
Book Stand 1942 21 12 500 gold 1 Ingot (Silver)
2 Ingot (Steel)
Smithing
Drow Table (Small) 1254 18 6 800 gold 3 Granite
1 Gem Dust (Diamond)
5 Ingot (Steel)
Smithing
Fire Pillar 1348 19 8 1000 gold 2 Flask of Oil
4 Firewood
8 Ingot (Bronze)
Smithing
Floor Shackles 2051 7 8 50 gold 1 Ingot (Iron)
1 Ingot (Steel)
Smithing
Free Standing Mirror 1342 19 8 1000 gold 4 Glass
2 Ingot (Bronze)
1 Spear (Bronze)
2 Hardwood
Smithing
Gong 1253 21 12 1500 gold 5 Ingot (Brass)
3 Hardwood
Smithing
Military - Spear Rack (Round) 1338 21 12 1500 gold 1 Spear (Bronze)
4 Masterly Spear (Iron)
4 Ingot (Steel)
Smithing
Mirror (Draconic) 1346 21 12 1500 gold 2 Horn of a Magical Creature
6 Glass
4 Ingot (Silver)
2 Ingot (Brass)
Smithing
Mirror (Serpent) 1347 22 36 4500 gold 6 Glass
1 Marble
4 Ingot (Silver)
2 Ingot (Mithral)
Smithing
Table (Dark Stone) 1528 16 14 2000 gold 3 Granite
1 Ingot (Steel)
Smithing
Table(Dark Stone Large) 1529 18 16 2000 gold 5 Granite
2 Ingot (Steel)
Smithing
Concerning Serving Table 2152 10 15 2152 gold 5 Animal Meat (Small)
2 Glass
2 Ingot (Steel)
3 Granite
5 Ripplebark Fungus
Smithing
Workstation: Cooking (Cookpot) 1943 21 12 1500 gold 4 Coal
2 Ingot (Iron)
Smithing
Workstation: Cooking (Tripod Cauldron) 1944 21 12 1500 gold 4 Coal
2 Ingot (Steel)
Smithing