Improved Method: Ordnance Familiarity/feat: Difference between revisions
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Renamed the grenade feats |
Improved the feat description |
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| Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Grenadier Basics]] | | Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Grenadier Basics]] | ||
| Required for = None | | Required for = None | ||
| Specifics = Not all battles can achieve victory through overwhelming strength. The | | Specifics = Not all battles can achieve victory through overwhelming strength. The Vigilante/Liberator may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. | ||
*The Vigilante/Liberator class levels are now included in the calculations as Rogue Levels for grenade's '''use''' and 'improvement'''. | |||
In addition: | |||
*Disjunction Shard:improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged. | |||
*Choking Powder: Characters with [[Improved Method: Ordnance Familiarity]] are now immune to their own Choking Powder cloud. | |||
| Use = Automatic | | Use = Automatic | ||
| Special = All Harper levels | | Special = All [[Harper]] levels are also counted for this feat. | ||
}} | }} |
Revision as of 01:49, 1 May 2025
Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus |
Prerequisite: Liberator 13, Vigilante 13, Method: Grenadier Basics |
Required for: None |
Specifics: Not all battles can achieve victory through overwhelming strength. The Vigilante/Liberator may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more.
In addition:
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Use: Automatic |
Special: All Harper levels are also counted for this feat. |