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Improved Method: Nightmare Tactics/feat: Difference between revisions

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ElevenOne (talk | contribs)
Improved the display, added bold letters to what it is improved in the feat
ElevenOne (talk | contribs)
Testing adding ** to the feat changes from the previous version
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| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Required for      = None
| Required for      = None
| Specifics        = Fear nearby enemies in a medium area of effect of '''6.66''' meters radius, on the following:
| Specifics        = Fear nearby enemies in a medium area of effect of *'''6.66'''* meters radius, on the following:
* Deathblow (No Cooldown)
* Deathblow (No Cooldown)
* Trap triggering (No Cooldown)
* Trap triggering (No Cooldown)
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:* Smoke Bomb
:* Smoke Bomb
:* Acid/Fire Bomb
:* Acid/Fire Bomb
   DC is of '''23''' + (intimidation / 5) versus will
   DC is of *'''23'''* + (intimidation / 5) versus will
'''Improved Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For '''4''' rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.  
'''Improved Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For *'''4'''* rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.  
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 22:13, 17 April 2025

Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus
Prerequisite: Liberator 13, Vigilante 13, Method: Gruesome Technique
Required for: None
Specifics: Fear nearby enemies in a medium area of effect of *6.66* meters radius, on the following:
  • Deathblow (No Cooldown)
  • Trap triggering (No Cooldown)
  • Grenade explosion (AoE is the grenade effect for grenades) (1 minute immunity cooldown for targets):
  • Choking Powder (extra +4 DC)
  • Thunderingstone (extra +4 DC)
  • Beholder Dust
  • Smoke Bomb
  • Acid/Fire Bomb
  DC is of *23* + (intimidation / 5) versus will

Improved Method Fear Effect: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For *4* rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.

Use: Automatic