Improved Method: Nightmare Tactics/feat: Difference between revisions
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m removed poison DC note, never added per kenc |
Improved the display, added bold letters to what it is improved in the feat |
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| Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]] | | Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]] | ||
| Required for = None | | Required for = None | ||
| Specifics = Fear nearby enemies in a medium area of effect of | | Specifics = Fear nearby enemies in a medium area of effect of '''6.66''' meters radius, on the following: | ||
* Deathblow (No Cooldown) | |||
* Trap triggering (No Cooldown) | |||
* Grenade explosion (AoE is the grenade effect for grenades) (1 minute immunity cooldown for targets): | |||
:* Choking Powder (extra +4 DC) | |||
:* Thunderingstone (extra +4 DC) | |||
:* Beholder Dust | |||
:* Smoke Bomb | |||
:* Acid/Fire Bomb | |||
DC is of '''23''' + (intimidation / 5) versus will | |||
'''Improved Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For '''4''' rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. | |||
| Use = Automatic | | Use = Automatic | ||
}} | }} |
Revision as of 22:09, 17 April 2025
Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus |
Prerequisite: Liberator 13, Vigilante 13, Method: Gruesome Technique |
Required for: None |
Specifics: Fear nearby enemies in a medium area of effect of 6.66 meters radius, on the following:
DC is of 23 + (intimidation / 5) versus will Improved Method Fear Effect: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. |
Use: Automatic |