Jump to content

Improved Method: Nightmare Tactics/feat: Difference between revisions

From Arelith Wiki
Miaou (talk | contribs)
No edit summary
Mattamue (talk | contribs)
Assuming the same changes to gruesome technique changing player maluses also applies to nightmare tactics
Line 3: Line 3:
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Required for      = None
| Required for      = None
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC.
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 00:55, 20 March 2023

Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus
Prerequisite: Liberator 13, Vigilante 13, Method: Gruesome Technique
Required for: None
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.
Use: Automatic