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Improved Method: Complex Experimental Device/feat: Difference between revisions

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Disjunction note
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Lliberator Epic Bonus
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{{FeatPage
{{FeatPage
| Type of feat      = [[:Category:Vigilante Epic Bonus Feats|Vigilante Epic Bonus]]
| Type of feat      = [[:Category:Liberator Epic Bonus Feats|Liberator Epic Bonus]], [[:Category:Vigilante Epic Bonus Feats|Vigilante Epic Bonus]]
| Prerequisite      = [[Vigilante]] 13, [[Method: Simple Experimental Device]]
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Simple Experimental Device]]
| Required for      = None
| Required for      = None
| Specifics        = Not all battles can achieve victory through overwhelming strength. The vigilante may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. The Vigilante class levels are now included in the calculations for the grenade's usage and DC. Also improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged.
| Specifics        = Not all battles can achieve victory through overwhelming strength. The vigilante may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. The Vigilante class levels are now included in the calculations for the grenade's usage and DC. Also improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged.
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 04:35, 19 January 2023

Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus
Prerequisite: Liberator 13, Vigilante 13, Method: Simple Experimental Device
Required for: None
Specifics: Not all battles can achieve victory through overwhelming strength. The vigilante may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. The Vigilante class levels are now included in the calculations for the grenade's usage and DC. Also improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged.
Use: Automatic