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Skill Mastery/feat: Difference between revisions

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| Specifics        = Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on [[Rules#No_Excessive_Theft|Quarter Doors]]. May also recycle traps.
| Specifics        = Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on [[Rules#No_Excessive_Theft|Quarter Doors]]. May also recycle traps.
   
   
  Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula
  Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula.
| Use              = Automatic
| Use              = Automatic
}}
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Revision as of 22:01, 10 January 2023

Type of feat: Rogue Bonus, Harper Scout Bonus, Zhentarim Operative Bonus, Cause of Vigilance Path 9
Prerequisite: Rogue 10
Required for: None
Specifics: Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on Quarter Doors. May also recycle traps.
Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula.
Use: Automatic