Improved Method: Complex Experimental Device/feat: Difference between revisions
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| Prerequisite = [[Vigilante]] 13, [[Method: Simple Experimental Device]] | | Prerequisite = [[Vigilante]] 13, [[Method: Simple Experimental Device]] | ||
| Required for = None | | Required for = None | ||
| Specifics = Not all battles can achieve victory through overwhelming strength. The vigilante may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. The Vigilante class levels are now included in the calculations for the grenade's usage and DC. | | Specifics = Not all battles can achieve victory through overwhelming strength. The vigilante may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. The Vigilante class levels are now included in the calculations for the grenade's usage and DC. Also improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged. | ||
| Use = Automatic | | Use = Automatic | ||
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Revision as of 16:24, 2 January 2023
Type of feat: Vigilante Epic Bonus |
Prerequisite: Vigilante 13, Method: Simple Experimental Device |
Required for: None |
Specifics: Not all battles can achieve victory through overwhelming strength. The vigilante may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. The Vigilante class levels are now included in the calculations for the grenade's usage and DC. Also improves the failed save breaches for Disjunction Shard from 3 to 4. Baseline 2 breaches are unchanged. |
Use: Automatic |