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Coveted by spellcasters across Faerûn, spellbound wands bear potent dweomers that enable them to store the magic of harmful spells. Skilled wielders can harness and even amplify these powers; meanwhile, those familiar with their imbued arcana are able to recharge them by sacrificing their own energy.
Coveted by spellcasters across Faerûn, spellbound wands bear potent dweomers that enable them to store the magic of harmful spells. Skilled wielders can harness and even amplify these powers; meanwhile, those familiar with their imbued arcana are able to recharge them by sacrificing their own energy.


==Acquiring a Spellbound Wand:==
==Acquiring a Spellbound Wand:==
* Spellbound Wands are equippable items that can be enchanted at a Dweomercraft Basin.
* Spellbound Wands are equippable items that can be enchanted at a Dweomercraft Basin.
* They can be crafted in three tiers with increasingly expensive material requirements. This tier determines the maximum innate level a wand can contain (see below).
* They can be crafted in three tiers with increasingly expensive material requirements. This tier determines the maximum innate level a wand can contain (see below).
* Craft recipes:


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==Empowering a blank Spellbound Wand:==
==Empowering a blank Spellbound Wand:==
* Spellbound Wands can contain harmful spells with a maximum innate level depending on their tier (cantrips excluded):
Spellbound Wands can contain harmful spells with a maximum innate level depending on their tier (cantrips excluded):
- Tier 1 (Lesser Spellbound Wand): Innate level 1
* Tier 1 (Lesser Spellbound Wand): Innate level 1
- Tier 2 (Greater Spellbound Wand): Innate level 2
* Tier 2 (Greater Spellbound Wand): Innate level 2
- Tier 3 (Masterly Spellbound Wand): Innate level 3
* Tier 3 (Masterly Spellbound Wand): Innate level 3
 
 
Wands are empowered by targeting them with the desired spell. The reagent cost to do so is 2500gp per innate level. '''The Craft Wand feat is NOT required.'''
* Only harmful spells can empower spellbound wands.
:: Further, a number of these spells are disabled for balance reasons: '''Balagarn's Iron Horn, Evard's Black Tentacles, Faerie Fire, Negative Energy Burst, Wall of Fire & Ice'''
 


* Wands are empowered by targeting them with the desired spell. The reagent cost to do so is 2500gp per innate level. The Craft Wand feat is NOT required.
Once empowered, the wand attunes to the caster class used to empower it:
- Only harmful spells can empower spellbound wands. Further, a number of these spells are disabled for balance reasons:
* It becomes "Only Usable By" this class. The UMD DC to bypass this requirement is 15 per innate level.
- Balagarn's Iron Horn, Evard's Black Tentacles, Faerie Fire, Negative Energy Burst, Wall of Fire & Ice
* It gains a character level requirement of 5 per innate level.
* The chosen class and spell cannot be changed.


* Once empowered, the wand attunes to the caster class used to empower it:
- It becomes "Only Usable By" this class. The UMD DC to bypass this requirement is 15 per innate level.
- It gains a character level requirement of 5 per innate level.
- The chosen class and spell cannot be changed.


==Activating a Spellbound Wand:==
==Activating a Spellbound Wand:==
* Spellbound wands can only be activated while equipped. Unlike regular wands, the contained spell is then available via the the "Special Abilities" radial menu (like the GSF infispells available to Wizards and Sorcerers). This means hasted characters can activate the wand twice per round.
Spellbound wands can only be activated while equipped. Unlike regular wands, the contained spell is then available via the "Special Abilities" radial menu (like the GSF infispells available to Wizards and Sorcerers). This means hasted characters can activate the wand twice per round.
* Activating this "Special Ability" decreases the wand's remaining charges by 1.
* Activating this "Special Ability" decreases the wand's remaining charges by 1.
- If no charges remain, the spell fails, but the wand doesn't get destroyed.
* If no charges remain, the spell fails, but the wand doesn't get destroyed.
* Arcane Spell Failure is a factor for wands empowered by Arcane Caster Classes.
* Arcane Spell Failure is a factor for wands empowered by Arcane Caster Classes.
* The caster level of spellbound wands is as follows:
 
- Characters of the same class as the wand's attuned class are able to use their related caster level for the spell.
 
- Otherwise (or if it is higher), the caster level is the wielder's Character Level, divided by 2.
The caster level of spellbound wands is as follows:
- Exceeding a wand's UMD requirement increases this CL by +1 for every 5 ranks above its required UMD score.
* Characters of the same class as the wand's attuned class are able to use their related caster level for the spell.
- Loremaster levels increase this caster level as they normally would. Additionally, they grant the usual chance to preserve charges.
* Otherwise (or if it is higher), the caster level is the wielder's Character Level, divided by 2.
- The calculated caster level is displayed when examining the wand.
* Exceeding a wand's UMD requirement increases this CL by +1 for every 5 ranks above its required UMD score.
* Loremaster levels increase this caster level as they normally would. Additionally, they grant the usual chance to preserve charges.
* The calculated caster level is displayed when examining the wand.
 


==Recharging a Spellbound Wand:==
==Recharging a Spellbound Wand:==
* Spellbound wands can be recharged by casting any level 1 or higher spell on them. Scrolls and items do not count.
* Spellbound wands can be recharged by casting any level 1 or higher spell on them. Scrolls and items do not count.
* The replenished charges equal the spell's level in the class spellbook used to recharge the wand
* The replenished charges equal the spell's level in the class spellbook used to recharge the wand
- i.e. a Spellsword's Time Stop, which is a level 8 spell for the class, would restore 8 charges
:: i.e. a Spellsword's Time Stop, which is a level 8 spell for the class, would restore 8 charges
* The maximum spell charges a wand can contain are 30.
* The maximum spell charges a wand can contain are 30.

Revision as of 17:09, 6 November 2022

Coveted by spellcasters across Faerûn, spellbound wands bear potent dweomers that enable them to store the magic of harmful spells. Skilled wielders can harness and even amplify these powers; meanwhile, those familiar with their imbued arcana are able to recharge them by sacrificing their own energy.


Acquiring a Spellbound Wand:

  • Spellbound Wands are equippable items that can be enchanted at a Dweomercraft Basin.
  • They can be crafted in three tiers with increasingly expensive material requirements. This tier determines the maximum innate level a wand can contain (see below).
Name ID DC Craft
Points
Value Materials Product Properties
Lesser Spell Bound Wand ? 10 24 ? gold pieces 1 Ingot (Silver)
1 Hardwood
1 Topaz
1 Alchemistic Catalyst (Lesser)
1 Lesser Spellbound Wand (Tier 1)
Greater Spellbound Wand ? 25 60 ? gold pieces 1 Ingot (Mithril)
1 Rare Hardwood
1 Ruby
1 Alchemistic Catalyst (Standard)
1 Greater Spellbound Wand (Tier 2)
Masterly Spellbound Wand ? 40 96 ? gold pieces 1 Ingot (Adamantine)
1 Rare Hardwood
1 Star Sapphire
1 Alchemistic Catalyst (Greater)
1 Masterly Spellbound Wand (Tier 3)


Empowering a blank Spellbound Wand:

Spellbound Wands can contain harmful spells with a maximum innate level depending on their tier (cantrips excluded):

  • Tier 1 (Lesser Spellbound Wand): Innate level 1
  • Tier 2 (Greater Spellbound Wand): Innate level 2
  • Tier 3 (Masterly Spellbound Wand): Innate level 3


Wands are empowered by targeting them with the desired spell. The reagent cost to do so is 2500gp per innate level. The Craft Wand feat is NOT required.

  • Only harmful spells can empower spellbound wands.
Further, a number of these spells are disabled for balance reasons: Balagarn's Iron Horn, Evard's Black Tentacles, Faerie Fire, Negative Energy Burst, Wall of Fire & Ice


Once empowered, the wand attunes to the caster class used to empower it:

  • It becomes "Only Usable By" this class. The UMD DC to bypass this requirement is 15 per innate level.
  • It gains a character level requirement of 5 per innate level.
  • The chosen class and spell cannot be changed.


Activating a Spellbound Wand:

Spellbound wands can only be activated while equipped. Unlike regular wands, the contained spell is then available via the "Special Abilities" radial menu (like the GSF infispells available to Wizards and Sorcerers). This means hasted characters can activate the wand twice per round.

  • Activating this "Special Ability" decreases the wand's remaining charges by 1.
  • If no charges remain, the spell fails, but the wand doesn't get destroyed.
  • Arcane Spell Failure is a factor for wands empowered by Arcane Caster Classes.


The caster level of spellbound wands is as follows:

  • Characters of the same class as the wand's attuned class are able to use their related caster level for the spell.
  • Otherwise (or if it is higher), the caster level is the wielder's Character Level, divided by 2.
  • Exceeding a wand's UMD requirement increases this CL by +1 for every 5 ranks above its required UMD score.
  • Loremaster levels increase this caster level as they normally would. Additionally, they grant the usual chance to preserve charges.
  • The calculated caster level is displayed when examining the wand.


Recharging a Spellbound Wand:

  • Spellbound wands can be recharged by casting any level 1 or higher spell on them. Scrolls and items do not count.
  • The replenished charges equal the spell's level in the class spellbook used to recharge the wand
i.e. a Spellsword's Time Stop, which is a level 8 spell for the class, would restore 8 charges
  • The maximum spell charges a wand can contain are 30.