Arcane Flux: Difference between revisions
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--><!--No vanilla Arcane Flux, so nothing to add here as the "base" feat.--> | --><!--No vanilla Arcane Flux, so nothing to add here as the "base" feat.--> | ||
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==Arelith Changes== | ==Arelith Changes== |
Revision as of 21:42, 6 June 2022
Arelith Changes
Arcane Flux: When activated, will replenish the next hostile spell cast via the Spellsword or Wizard spellbook. Dispels and spell breaches are exempt.
- The current Arcane Flux effect status can be displayed via the -cooldown command.
- Works on "hostile" spells only: Unofficial List
- Spellsword: Arcane Flux will randomly trigger when using Elemental Strike or Elemental Maelstrom.
- The chance is 10% for non-critical Elemental Strikes and 20% for Elemental Maelstroms and critical Elemental Strikes.
- There is an internal cooldown to prevent the effect from triggering more than once every couple rounds.
- Wizard: Casting a wizard cantrip has a 5% chance to activate Arcane Flux.
- For Generalist Wizards, this chance increases to 10%.
- Wild Mages cannot access Arcane Flux.