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Daze: Difference between revisions

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Mattamue (talk | contribs)
Arelith Changes: added note about previous Arelith change that Daze works against any creature with HD less than or equal to caster's class level
Mattamue (talk | contribs)
updated with Kalo's description
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-->    Daze
-->    Daze
     Spell level: bard 0; sorcerer/wizard 0
     Caster Level(s): Bard 0, Spellsword 0, Wizard / Sorcerer 0
     Innate level: 0
     Innate Level: 0
     School: enchantment
     School: Enchantment
     Descriptor: mind-affecting
     Descriptor(s): Mind-Affecting
     Components: verbal, somatic
     Component(s): Verbal, Somatic
     Range: long (40 meters)
     Range: Long
     Area of effect: single
     Area of Effect / Target: Single
     Duration: 2 rounds
     Duration: 1d2 Rounds
     Save: will negates
     Additional Counter Spells: Clarity
     Spell resistance: yes
     Save: Will Partial
     Additional counterspells: clarity
     Spell Resistance: Yes
   
 
     Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds.  
     This spell inflicts 1d4 psychic damage for every 3 caster levels to the target. If the target is a humanoid creature with less Hit Dice than the caster level and fails their will saving throw, they are also dazed for 1d2 rounds.


[[Category:Spell]]
[[Category:Spell]]

Revision as of 19:12, 6 June 2022

   Daze
   Caster Level(s): Bard 0, Spellsword 0, Wizard / Sorcerer 0
   Innate Level: 0
   School: Enchantment
   Descriptor(s): Mind-Affecting
   Component(s): Verbal, Somatic
   Range: Long
   Area of Effect / Target: Single
   Duration: 1d2 Rounds
   Additional Counter Spells: Clarity
   Save: Will Partial
   Spell Resistance: Yes
   This spell inflicts 1d4 psychic damage for every 3 caster levels to the target. If the target is a humanoid creature with less Hit Dice than the caster level and fails their will saving throw, they are also dazed for 1d2 rounds.

Arelith Changes

Daze: Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. Works against any creature with hit dice less than or equal to the caster's class level.

See Cantrip changes.