Daze: Difference between revisions
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Creating Daze spell page |
→Arelith Changes: added note about previous Arelith change that Daze works against any creature with HD less than or equal to caster's class level |
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==Arelith Changes== | ==Arelith Changes== | ||
</noinclude>'''Daze''': Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. | </noinclude>'''Daze''': Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. Works against any creature with hit dice less than or equal to the caster's class level. | ||
: See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes. | : See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes. |
Revision as of 18:30, 6 June 2022
Daze Spell level: bard 0; sorcerer/wizard 0 Innate level: 0 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: long (40 meters) Area of effect: single Duration: 2 rounds Save: will negates Spell resistance: yes Additional counterspells: clarity Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds.
Arelith Changes
Daze: Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. Works against any creature with hit dice less than or equal to the caster's class level.
- See Cantrip changes.