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Daze: Difference between revisions

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Mattamue (talk | contribs)
Creating Daze spell page
 
Mattamue (talk | contribs)
Arelith Changes: added note about previous Arelith change that Daze works against any creature with HD less than or equal to caster's class level
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==Arelith Changes==
==Arelith Changes==


</noinclude>'''Daze''': Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target.
</noinclude>'''Daze''': Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. Works against any creature with hit dice less than or equal to the caster's class level.
: See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes.
: See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes.

Revision as of 18:30, 6 June 2022

   Daze
   Spell level: bard 0; sorcerer/wizard 0
   Innate level: 0
   School: enchantment
   Descriptor: mind-affecting
   Components: verbal, somatic
   Range: long (40 meters)
   Area of effect: single
   Duration: 2 rounds
   Save: will negates
   Spell resistance: yes
   Additional counterspells: clarity
   
   Description: If the target humanoid creature has 5 hit dice or less, they are dazed for 2 rounds. 

Arelith Changes

Daze: Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. Works against any creature with hit dice less than or equal to the caster's class level.

See Cantrip changes.