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Class Features: note about armor
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updates from https://discordapp.com/channels/651879025643487242/652141193437642762/779525707197710346
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'''''<span style="color:#ff0000"><nowiki>***************DRAFT OF EARTHKIN DEFENDER ON THE PGCC - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING***************</nowiki></span>'''''
'''''<span style="color:#ff0000"><nowiki>***************DRAFT OF EARTHKIN DEFENDER ON THE PGCC - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING***************</nowiki></span>'''''


'''Earthkin Defender''' is a default prestige class with [https://discordapp.com/channels/651879025643487242/652141193437642762/773582850145910794 Arelith specific changes].
'''Earthkin Defender''' is a default prestige class with [https://discordapp.com/channels/651879025643487242/652141193437642762/773582850145910794 Arelith] specific [https://discordapp.com/channels/651879025643487242/652141193437642762/779525707197710346 changes].




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'''Base attack bonus:''' +1/level
'''Base attack bonus:''' +1/level


'''Special:''' Class abilities [https://discordapp.com/channels/651879025643487242/652144682624876574/773747320994922526 requires wearing heavy armor], but just [http://forum.nwnarelith.com/viewtopic.php?p=247188#p247188 any armor on the PGCC at the moment].
'''Special:''' All activatible abilities besides '''''Defensive Stance''''' now mechanically require any armor to be worn.


=== Level Progression ===  
=== Level Progression ===  
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| align="center" style="background:#c0c0c0;"|'''DR'''
| align="center" style="background:#c0c0c0;"|'''DR'''
|-
|-
| 11||'''''Epic Earthkin Defender'''''||132||7/-
| 11||'''''Epic Earthkin Defender'''''||132||8/-
|-
|-
| 12||||144||8/-
| 12||||144||9/-
|-
|-
| 13||'''''Epic Class Feat'''''||156||8/-
| 13||'''''Epic Class Feat'''''||156||9/-
|-
|-
| 14||||168||9/-
| 14||||168||10/-
|-
|-
| 15||'''''Armor Skin'''''||180||9/-
| 15||'''''Armor Skin'''''||180||10/-
|-
|-
| 16||'''''Epic Class Feat'''''||192||10/-
| 16||'''''Epic Class Feat'''''||192||11/-
|-
|-
| 17||||204||10/-
| 17||||204||11/-
|-
|-
| 18||||216||11/-
| 18||||216||12/-
|-
|-
| 19||'''''Epic Class Feat'''''||228||11/-
| 19||'''''Epic Class Feat'''''||228||12/-
|-
|-
| 20||||240||12/-
| 20||||240||13/-
|}
|}


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|'''Epic Earthkin Defender'''
|'''Epic Earthkin Defender'''
| 11
| 11
| Grants an additional +2 DR and further reduces the movement speed penalty of Defensive Stance.
| Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance.


|-
|-
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|'''Safeguard I, II, III'''
|'''Safeguard I, II, III'''
| -
| -
| All other allies (not the Earthkin Defender) are granted 10/15/20 physical damage immunity and 0/16/26 SR for 24 seconds.
| The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds.
* This ability has a 2 minute cooldown.
* This ability has a 2 minute cooldown.
* Prerequisite: Constitution 15.  
* Prerequisite: Constitution 15.  
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| -
| -
| Make a melee touch attack at -12/-8/-4 AB against a target.
| Make a melee touch attack at -12/-8/-4 AB against a target.
* On a successful hit the target's movement speed is decreased by 25% for 3 rounds.
* On a successful hit the target's movement speed is decreased by 50% for 3 rounds.
* At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
* At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
* On a failed save the target is affected by the Slow spell instead for 3 rounds.
* On a failed save the target is affected by the Slow spell instead for 3 rounds.

Revision as of 21:36, 21 November 2020

***************DRAFT OF EARTHKIN DEFENDER ON THE PGCC - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING***************

Earthkin Defender is a default prestige class with Arelith specific changes.


Introduction

Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Requirements

Alignment restrictions: Any lawful

Base attack bonus: +7

Feats: toughness

Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)

Class Features

Hit die: d12

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot

Unavailable feats: craft wand, scribe scroll, weapon specialization

Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Special: All activatible abilities besides Defensive Stance now mechanically require any armor to be worn.

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Ref Will Feats HP DR
1 1 2 0 2 Defensive Stance, Dodge, Class Feat 12 -
2 2 3 0 3 Earthkin Resilience, Defensive Awareness I 24 1/-
3 3 3 1 3 36 1/-
4 4 4 1 4 Class Feat 48 2/-
5 5 4 1 4 Defensive Awareness II 60 2/-
6 6 5 2 5 72 3/-
7 7 5 2 5 Class Feat 84 3/-
8 8 6 2 6 96 4/-
9 9 6 3 6 Evasion 108 4/-
10 10 7 3 7 Class Feat, Defensive Awareness III 120 5/-

Epic Earthkin Defender

Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.

Epic Class feats: Magebane, Aegis, Deterrence

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Level Feats HP range DR
11 Epic Earthkin Defender 132 8/-
12 144 9/-
13 Epic Class Feat 156 9/-
14 168 10/-
15 Armor Skin 180 10/-
16 Epic Class Feat 192 11/-
17 204 11/-
18 216 12/-
19 Epic Class Feat 228 12/-
20 240 13/-

Arelith Changes

Change Level Description
Defensive Stance 1 Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown)

For speeds:

PC: 100% Normal: 87.5% Slow: 62.5% Very Slow: 37.5%

Defensive Stance was Very Slow 37.5%. The update moves it to 62.5% baseline. Iron Stance is -1 and Epic ED is +1.

Dodge 1 Gains Dodge, is no longer a prerequisite.
Evasion 9 Gains Evasion.
Epic Earthkin Defender 11 Grants an additional +3 DR and further reduces the movement speed penalty of Defensive Stance.
Armor Skin 15 Gains Armor Skin.
Class Feats - Class feats can only be spent on a special pool of Earthkin Defender feats.
  • The majority of these feats have three tiers to them, the THIRD tier will always cost an epic feat.
  • In addition there are a few epic feats independent of the tiered options.
  • Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier.
  • Note: Possible, for example, to take Debilitating Strike III on ED level 10 if the level is taken in epic (21 character levels), unknown if this is intended.
Iron Stance - The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
  • Defensive Stance's speed is decreased by this feat.
  • Prerequisite: Constitution 15.
Safeguard I, II, III - The Earthkin Defender and allies are granted 10/15/20 physical damage immunity and 0/16/26 SR for 30 seconds.
  • This ability has a 2 minute cooldown.
  • Prerequisite: Constitution 15.
Debilitating Strike I, II, III - Make a melee touch attack at -12/-8/-4 AB against a target.
  • On a successful hit the target's movement speed is decreased by 50% for 3 rounds.
  • At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
  • On a failed save the target is affected by the Slow spell instead for 3 rounds.
  • 2 minute cooldown.
  • Prerequisite: Strength 15.
Banner I, II, III - Deploy a stationary fragile banner that will stand for 60 seconds.
  • Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed.
  • Prerequisite: Charisma 13.
Mounting Resistance I, II, III - The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
  • Prerequisite: Constitution 15.
Magebane - The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
  • Prerequisite: Constitution 15.
Aegis - The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
  • 4 minute cooldown.
  • Prerequisite: Constitution 15.
Deterrence - All other allies near the Earthkin Defender receive biteback damage.
  • The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier.
  • Lasts for 18 seconds.
  • 2 minute cooldown.
  • Prerequisite: Constitution 15.

Roleplay Tips

Class information and source references on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.


REMINDER CATEGORY:CLASSES