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Draft of the Earthkin Defender on PGCC
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__TOC__
<nowiki>***************DRAFT PGCC ED - NO PROMISES THAT THIS IS CURRENT OR CORRECT***************</nowiki>
 
= Resources =
 
https://en.wikipedia.org/wiki/Template:Infobox#Hiding_headers_when_all_data_fields_are_hidden
 
https://www.mediawiki.org/wiki/Help:Extension:ParserFunctions#.23if


https://www.mediawiki.org/wiki/Manual:Collapsible_elements
'''Earthkin Defender''' is a default prestige class with Arelith specific changes.
 
https://meta.wikimedia.org/wiki/Help:Parser_function#LC
 
https://www.mediawiki.org/wiki/Help:Magic_words#Namespaces
 
http://stackoverflow.com/questions/224602/how-do-you-make-div-elements-display-inline
 
https://www.mediawiki.org/wiki/Help:Page_status_indicators
 
https://meta.wikimedia.org/wiki/Help:Parser_function (formatnum)
 
https://www.mediawiki.org/wiki/Help:Magic_words#URL_encoded_page_names (for forcing page names)
 
=Pastebin=
 
<div class="toccolours mw-collapsible mw-collapsed"><!--
 
-->blank class pastebin<!--
 
--><div class="mw-collapsible-content">
 
{{CharacterNav|title=Classes}}
 
'''CLASS''' is a DEFAULT/CUSTOM BASE/PRESTIGE class with Arelith specific changes.




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== Introduction ==
== Introduction ==


Arelith CLASS enjoy many changes that benefit their SOMETHING. The [[#Path: PATH]] expand those options. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [http://nwn.wikia.com/wiki/CLASS on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.
Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Dwarven_defender on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development.
 
== Class Mechanics ==


=== Requirements ===
=== Requirements ===


'''Alignment restrictions:''' NONE-ANY
'''Alignment restrictions:''' Any lawful


'''Skills:''' hide 8, move silently 8
'''Base attack bonus:''' +7


'''Feats:''' toughness


'''Race:''' dwarf (shield, gold, duergar, wild), '''''gnome''''' (rock, forest, svirfneblin), '''''halfling''''' (lightfoot, ghostwise, strongheart)


=== Class Features ===
=== Class Features ===


'''Hit die:'''  
'''Hit die:''' d12


'''Proficiencies:''' -------- armor (light, medium), shields, weapons (martial, simple)  
'''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple)  


'''Skill points:''' NNN + int modifier ((NNN + int modifier) * 4 at 1st level)
'''Skill points:''' 2 + int modifier ((2 + int modifier) * 4 at 1st level)


'''Class Skills:'''  
'''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, '''''ride''''', spot


'''Unavailable feats:''' scribe scroll, craft wand, weapon specialization
'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization


'''Bonus feats:'''  
'''Class feats:''' '''''Iron Stance''''', '''''Safeguard''''', '''''Debilitating Strike''''', '''''Banner''''', '''''Mounting Resistance'''''


'''Primary saving throw(s):'''  
'''Primary saving throw(s):''' fortitude, will


'''Base attack bonus:''' +1/level ////// +3/4 level
'''Base attack bonus:''' +1/level
 
'''Spellcasting:''' Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation


=== Level Progression ===  
=== Level Progression ===  
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Hit points rolls on Arelith are always maximum.
Hit points rolls on Arelith are always maximum.


LEVELS TABLE
{| {{Table-Class}}
 
| align="center" style="background:#c0c0c0;"|'''Level'''
=== Spells ===
| align="center" style="background:#c0c0c0;"|'''BAB'''
 
| align="center" style="background:#c0c0c0;"|'''Fort'''
SPELLS TABLE
| align="center" style="background:#c0c0c0;"|'''Ref'''
| align="center" style="background:#c0c0c0;"|'''Will'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''HP'''
| align="center" style="background:#c0c0c0;"|'''DR'''
|-
| 1||1||2||0||2||'''''Defensive Stance''''', '''''Dodge''''', '''''Class Feat'''''||12||-
|-
| 2||2||3||0||3||'''''Earthkin Resilience''''', Defensive Awareness I||24||1/-
|-
| 3||3||3||1||3||||36||1/-
|-
| 4||4||4||1||4||'''''Class Feat'''''||48||2/-
|-
| 5||5||4||1||4||Defensive Awareness II||60||2/-
|-
| 6||6||5||2||5||||72||3/-
|-
| 7||7||5||2||5||'''''Class Feat'''''||84||3/-
|-
| 8||8||6||2||6||||96||4/-
|-
| 9||9||6||3||6||'''''Evasion'''''||108||4/-
|-
| 10||10||7||3||7||'''''Class Feat''''', Defensive Awareness III||120||5/-
|}


=== Epic CLASS ===  
=== Epic Earthkin Defender ===  


'''Bonus feats:'''  
'''Bonus feats:''' The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.


'''Epic bonus feats:'''  
'''Epic Class feats:''' '''''Magebane''''', '''''Aegis''''', '''''Deterrence'''''


'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape


EPIC LEVELS TABLE
{| {{Table-Class}}
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#f0f0f0;"|'''DR'''
|-
| 11||'''''Epic Earthkin Defender'''''||120||7/-
|-
| 12||||132||8/-
|-
| 13||'''''Epic Class Feat'''''||144||8/-
|-
| 14||||156||9/-
|-
| 15||'''''Armor Skin'''''||168||9/-
|-
| 16||'''''Epic Class Feat'''''||180||10/-
|-
| 17||||192||10/-
|-
| 18||||204||11/-
|-
| 19||'''''Epic Class Feat'''''||216||11/-
|-
| 20||||228||12/-
|}


== Arelith Changes ==
== Arelith Changes ==
'''''<span style="color:#ff0000">Note: Some feats are not on PGCC yet, only Debilitating Strike and Aegis are available as of 11/04/2020.</span>'''''


{| class="wikitable sortable"
{| class="wikitable sortable"
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|-
|-
|'''Changes'''
|'''Defensive Stance'''
| 1
| Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown)
 
|-
|'''Dodge'''
| 1
| Gains Dodge, is no longer a prerequisite.
 
|-
|'''Evasion'''
| 9
| Gains Evasion.
 
|-
|'''Epic Earthkin Defender'''
| 11
| Grants an additional +2 DR and further reduces the movement speed penalty of Defensive Stance.
 
|-
|'''Armor Skin'''
| 15
| Gains Armor Skin.
 
|-
|'''Class Feats'''
| -
| Class feats can only be spent on a special pool of Earthkin Defender feats.
* The majority of these feats have three tiers to them, '''''the THIRD tier will always cost an epic feat.'''''
* In addition there are a few epic feats independent of the tiered options.
* Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier.
* '''''<span style="color:#ff0000">Note: Possible, for example, to take Debilitating Strike III on ED level 10 if the level is taken in epic (21 character levels), unknown if this is intended.</span>'''''
 
|-
|'''Iron Stance'''
| -
| -
| A table to list changes. Cleaner than bullet points.
| The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
* Defensive Stance's speed is '''''decreased''''' by this feat.
* Prerequisite: Constitution 15.  


|}
|-
|'''Safeguard I, II, III'''
| -
| All other allies (not the Earthkin Defender) are granted 10/15/20 physical damage immunity and 0/16/26 SR for 24 seconds.
* This ability has a 2 minute cooldown.
* Prerequisite: Constitution 15.


=== Path: PATH ===
|-
----
|'''Debilitating Strike I, II, III'''
| -
| Make a melee touch attack at -12/-8/-4 AB against a target.
* On a successful hit the target's movement speed is decreased by 25% for 3 rounds.
* At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
* On a failed save the target is affected by the Slow spell instead for 3 rounds.
* Prerequisite: Strength 15.


Path if there is one.
|-
|'''Banner I, II, III'''
| -
| Deploy a stationary fragile banner that will stand for 60 seconds.
* Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed.
* Prerequisite: Charisma 13.  


==Roleplay Tips==
|-
|'''Mounting Resistance I, II, III'''
| -
| The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
* Prerequisite: Constitution 15.


|-
|'''Magebane'''
| -
| The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
* Prerequisite: Constitution 15.


|-
|'''Aegis'''
| -
| The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
* Prerequisite: Constitution 15.


== External Links ==
|-
|'''Deterrence'''
| -
| All other allies near the Earthkin Defender receive biteback damage.
* The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier.
* Lasts for 18 seconds.
* Prerequisite: Constitution 15.


: Information about default NWN class is [http://nwn.wikia.com/wiki/CLASS available on NWNWiki].
|}


REMEMBER CATEGORY CLASSES
==Roleplay Tips==


</div>
: Class information and source references [https://forgottenrealms.fandom.com/wiki/Dwarven_defender on FRwiki].
</div>


== Testing ==
== External Links ==


: Information about default NWN class are [http://nwn.wikia.com/wiki/Dwarven_defender available on NWNWiki].




{| class="wikitable"
REMINDER CATEGORY:CLASSES
|-
! Header text
!rowspan=4 style="background:#FFFFFF"|&nbsp;
! Header text
! Header text
|-
| Example || Example || Example
|-
| Example || Example || Example
|-
| Example || Example || Example
|}

Revision as of 01:43, 5 November 2020

***************DRAFT PGCC ED - NO PROMISES THAT THIS IS CURRENT OR CORRECT***************

Earthkin Defender is a default prestige class with Arelith specific changes.


Introduction

Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Requirements

Alignment restrictions: Any lawful

Base attack bonus: +7

Feats: toughness

Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)

Class Features

Hit die: d12

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot

Unavailable feats: craft wand, scribe scroll, weapon specialization

Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Ref Will Feats HP DR
1 1 2 0 2 Defensive Stance, Dodge, Class Feat 12 -
2 2 3 0 3 Earthkin Resilience, Defensive Awareness I 24 1/-
3 3 3 1 3 36 1/-
4 4 4 1 4 Class Feat 48 2/-
5 5 4 1 4 Defensive Awareness II 60 2/-
6 6 5 2 5 72 3/-
7 7 5 2 5 Class Feat 84 3/-
8 8 6 2 6 96 4/-
9 9 6 3 6 Evasion 108 4/-
10 10 7 3 7 Class Feat, Defensive Awareness III 120 5/-

Epic Earthkin Defender

Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.

Epic Class feats: Magebane, Aegis, Deterrence

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Level Feats HP DR
11 Epic Earthkin Defender 120 7/-
12 132 8/-
13 Epic Class Feat 144 8/-
14 156 9/-
15 Armor Skin 168 9/-
16 Epic Class Feat 180 10/-
17 192 10/-
18 204 11/-
19 Epic Class Feat 216 11/-
20 228 12/-

Arelith Changes

Note: Some feats are not on PGCC yet, only Debilitating Strike and Aegis are available as of 11/04/2020.

Change Level Description
Defensive Stance 1 Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown)
Dodge 1 Gains Dodge, is no longer a prerequisite.
Evasion 9 Gains Evasion.
Epic Earthkin Defender 11 Grants an additional +2 DR and further reduces the movement speed penalty of Defensive Stance.
Armor Skin 15 Gains Armor Skin.
Class Feats - Class feats can only be spent on a special pool of Earthkin Defender feats.
  • The majority of these feats have three tiers to them, the THIRD tier will always cost an epic feat.
  • In addition there are a few epic feats independent of the tiered options.
  • Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier.
  • Note: Possible, for example, to take Debilitating Strike III on ED level 10 if the level is taken in epic (21 character levels), unknown if this is intended.
Iron Stance - The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
  • Defensive Stance's speed is decreased by this feat.
  • Prerequisite: Constitution 15.
Safeguard I, II, III - All other allies (not the Earthkin Defender) are granted 10/15/20 physical damage immunity and 0/16/26 SR for 24 seconds.
  • This ability has a 2 minute cooldown.
  • Prerequisite: Constitution 15.
Debilitating Strike I, II, III - Make a melee touch attack at -12/-8/-4 AB against a target.
  • On a successful hit the target's movement speed is decreased by 25% for 3 rounds.
  • At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
  • On a failed save the target is affected by the Slow spell instead for 3 rounds.
  • Prerequisite: Strength 15.
Banner I, II, III - Deploy a stationary fragile banner that will stand for 60 seconds.
  • Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed.
  • Prerequisite: Charisma 13.
Mounting Resistance I, II, III - The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
  • Prerequisite: Constitution 15.
Magebane - The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
  • Prerequisite: Constitution 15.
Aegis - The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
  • Prerequisite: Constitution 15.
Deterrence - All other allies near the Earthkin Defender receive biteback damage.
  • The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier.
  • Lasts for 18 seconds.
  • Prerequisite: Constitution 15.

Roleplay Tips

Class information and source references on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.


REMINDER CATEGORY:CLASSES