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Draft of the Earthkin Defender on PGCC |
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<nowiki>***************DRAFT PGCC ED - NO PROMISES THAT THIS IS CURRENT OR CORRECT***************</nowiki> | |||
'''Earthkin Defender''' is a default prestige class with Arelith specific changes. | |||
''' | |||
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== Introduction == | == Introduction == | ||
Arelith | Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. Base mechanics can be found [https://nwn.fandom.com/wiki/Dwarven_defender on NWNWiki]. The [[#Roleplay Tips]] section provides suggestions for character development. | ||
=== Requirements === | === Requirements === | ||
'''Alignment restrictions:''' | '''Alignment restrictions:''' Any lawful | ||
''' | '''Base attack bonus:''' +7 | ||
'''Feats:''' toughness | |||
'''Race:''' dwarf (shield, gold, duergar, wild), '''''gnome''''' (rock, forest, svirfneblin), '''''halfling''''' (lightfoot, ghostwise, strongheart) | |||
=== Class Features === | === Class Features === | ||
'''Hit die:''' | '''Hit die:''' d12 | ||
'''Proficiencies:''' | '''Proficiencies:''' armor (light, medium, heavy), shields, weapons (martial, simple) | ||
'''Skill points:''' | '''Skill points:''' 2 + int modifier ((2 + int modifier) * 4 at 1st level) | ||
'''Class Skills:''' | '''Class Skills:''' concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, '''''ride''''', spot | ||
'''Unavailable feats:''' scribe scroll | '''Unavailable feats:''' craft wand, scribe scroll, weapon specialization | ||
''' | '''Class feats:''' '''''Iron Stance''''', '''''Safeguard''''', '''''Debilitating Strike''''', '''''Banner''''', '''''Mounting Resistance''''' | ||
'''Primary saving throw(s):''' | '''Primary saving throw(s):''' fortitude, will | ||
'''Base attack bonus:''' +1/level | '''Base attack bonus:''' +1/level | ||
=== Level Progression === | === Level Progression === | ||
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Hit points rolls on Arelith are always maximum. | Hit points rolls on Arelith are always maximum. | ||
{| {{Table-Class}} | |||
| align="center" style="background:#c0c0c0;"|'''Level''' | |||
=== | | align="center" style="background:#c0c0c0;"|'''BAB''' | ||
| align="center" style="background:#c0c0c0;"|'''Fort''' | |||
| align="center" style="background:#c0c0c0;"|'''Ref''' | |||
| align="center" style="background:#c0c0c0;"|'''Will''' | |||
| align="center" style="background:#c0c0c0;"|'''Feats''' | |||
| align="center" style="background:#c0c0c0;"|'''HP''' | |||
| align="center" style="background:#c0c0c0;"|'''DR''' | |||
|- | |||
| 1||1||2||0||2||'''''Defensive Stance''''', '''''Dodge''''', '''''Class Feat'''''||12||- | |||
|- | |||
| 2||2||3||0||3||'''''Earthkin Resilience''''', Defensive Awareness I||24||1/- | |||
|- | |||
| 3||3||3||1||3||||36||1/- | |||
|- | |||
| 4||4||4||1||4||'''''Class Feat'''''||48||2/- | |||
|- | |||
| 5||5||4||1||4||Defensive Awareness II||60||2/- | |||
|- | |||
| 6||6||5||2||5||||72||3/- | |||
|- | |||
| 7||7||5||2||5||'''''Class Feat'''''||84||3/- | |||
|- | |||
| 8||8||6||2||6||||96||4/- | |||
|- | |||
| 9||9||6||3||6||'''''Evasion'''''||108||4/- | |||
|- | |||
| 10||10||7||3||7||'''''Class Feat''''', Defensive Awareness III||120||5/- | |||
|} | |||
=== Epic | === Epic Earthkin Defender === | ||
'''Bonus feats:''' | '''Bonus feats:''' The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19. | ||
'''Epic | '''Epic Class feats:''' '''''Magebane''''', '''''Aegis''''', '''''Deterrence''''' | ||
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | '''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | ||
{| {{Table-Class}} | |||
| align="center" style="background:#f0f0f0;"|'''Level''' | |||
| align="center" style="background:#f0f0f0;"|'''Feats''' | |||
| align="center" style="background:#f0f0f0;"|'''HP''' | |||
| align="center" style="background:#f0f0f0;"|'''DR''' | |||
|- | |||
| 11||'''''Epic Earthkin Defender'''''||120||7/- | |||
|- | |||
| 12||||132||8/- | |||
|- | |||
| 13||'''''Epic Class Feat'''''||144||8/- | |||
|- | |||
| 14||||156||9/- | |||
|- | |||
| 15||'''''Armor Skin'''''||168||9/- | |||
|- | |||
| 16||'''''Epic Class Feat'''''||180||10/- | |||
|- | |||
| 17||||192||10/- | |||
|- | |||
| 18||||204||11/- | |||
|- | |||
| 19||'''''Epic Class Feat'''''||216||11/- | |||
|- | |||
| 20||||228||12/- | |||
|} | |||
== Arelith Changes == | == Arelith Changes == | ||
'''''<span style="color:#ff0000">Note: Some feats are not on PGCC yet, only Debilitating Strike and Aegis are available as of 11/04/2020.</span>''''' | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
|''' | |'''Defensive Stance''' | ||
| 1 | |||
| Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown) | |||
|- | |||
|'''Dodge''' | |||
| 1 | |||
| Gains Dodge, is no longer a prerequisite. | |||
|- | |||
|'''Evasion''' | |||
| 9 | |||
| Gains Evasion. | |||
|- | |||
|'''Epic Earthkin Defender''' | |||
| 11 | |||
| Grants an additional +2 DR and further reduces the movement speed penalty of Defensive Stance. | |||
|- | |||
|'''Armor Skin''' | |||
| 15 | |||
| Gains Armor Skin. | |||
|- | |||
|'''Class Feats''' | |||
| - | |||
| Class feats can only be spent on a special pool of Earthkin Defender feats. | |||
* The majority of these feats have three tiers to them, '''''the THIRD tier will always cost an epic feat.''''' | |||
* In addition there are a few epic feats independent of the tiered options. | |||
* Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier. | |||
* '''''<span style="color:#ff0000">Note: Possible, for example, to take Debilitating Strike III on ED level 10 if the level is taken in epic (21 character levels), unknown if this is intended.</span>''''' | |||
|- | |||
|'''Iron Stance''' | |||
| - | | - | ||
| | | The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level. | ||
* Defensive Stance's speed is '''''decreased''''' by this feat. | |||
* Prerequisite: Constitution 15. | |||
| | |- | ||
|'''Safeguard I, II, III''' | |||
| - | |||
| All other allies (not the Earthkin Defender) are granted 10/15/20 physical damage immunity and 0/16/26 SR for 24 seconds. | |||
* This ability has a 2 minute cooldown. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
---- | |'''Debilitating Strike I, II, III''' | ||
| - | |||
| Make a melee touch attack at -12/-8/-4 AB against a target. | |||
* On a successful hit the target's movement speed is decreased by 25% for 3 rounds. | |||
* At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20. | |||
* On a failed save the target is affected by the Slow spell instead for 3 rounds. | |||
* Prerequisite: Strength 15. | |||
|- | |||
|'''Banner I, II, III''' | |||
| - | |||
| Deploy a stationary fragile banner that will stand for 60 seconds. | |||
* Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed. | |||
* Prerequisite: Charisma 13. | |||
|- | |||
|'''Mounting Resistance I, II, III''' | |||
| - | |||
| The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
|'''Magebane''' | |||
| - | |||
| The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
|'''Aegis''' | |||
| - | |||
| The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level. | |||
* Prerequisite: Constitution 15. | |||
|- | |||
|'''Deterrence''' | |||
| - | |||
| All other allies near the Earthkin Defender receive biteback damage. | |||
* The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier. | |||
* Lasts for 18 seconds. | |||
* Prerequisite: Constitution 15. | |||
|} | |||
==Roleplay Tips== | |||
: Class information and source references [https://forgottenrealms.fandom.com/wiki/Dwarven_defender on FRwiki]. | |||
== | == External Links == | ||
: Information about default NWN class are [http://nwn.wikia.com/wiki/Dwarven_defender available on NWNWiki]. | |||
REMINDER CATEGORY:CLASSES | |||
Revision as of 01:43, 5 November 2020
***************DRAFT PGCC ED - NO PROMISES THAT THIS IS CURRENT OR CORRECT***************
Earthkin Defender is a default prestige class with Arelith specific changes.
Introduction
Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Requirements
Alignment restrictions: Any lawful
Base attack bonus: +7
Feats: toughness
Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)
Class Features
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot
Unavailable feats: craft wand, scribe scroll, weapon specialization
Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance
Primary saving throw(s): fortitude, will
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | Feats | HP | DR |
1 | 1 | 2 | 0 | 2 | Defensive Stance, Dodge, Class Feat | 12 | - |
2 | 2 | 3 | 0 | 3 | Earthkin Resilience, Defensive Awareness I | 24 | 1/- |
3 | 3 | 3 | 1 | 3 | 36 | 1/- | |
4 | 4 | 4 | 1 | 4 | Class Feat | 48 | 2/- |
5 | 5 | 4 | 1 | 4 | Defensive Awareness II | 60 | 2/- |
6 | 6 | 5 | 2 | 5 | 72 | 3/- | |
7 | 7 | 5 | 2 | 5 | Class Feat | 84 | 3/- |
8 | 8 | 6 | 2 | 6 | 96 | 4/- | |
9 | 9 | 6 | 3 | 6 | Evasion | 108 | 4/- |
10 | 10 | 7 | 3 | 7 | Class Feat, Defensive Awareness III | 120 | 5/- |
Epic Earthkin Defender
Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.
Epic Class feats: Magebane, Aegis, Deterrence
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP | DR |
11 | Epic Earthkin Defender | 120 | 7/- |
12 | 132 | 8/- | |
13 | Epic Class Feat | 144 | 8/- |
14 | 156 | 9/- | |
15 | Armor Skin | 168 | 9/- |
16 | Epic Class Feat | 180 | 10/- |
17 | 192 | 10/- | |
18 | 204 | 11/- | |
19 | Epic Class Feat | 216 | 11/- |
20 | 228 | 12/- |
Arelith Changes
Note: Some feats are not on PGCC yet, only Debilitating Strike and Aegis are available as of 11/04/2020.
Change | Level | Description |
---|---|---|
Defensive Stance | 1 | Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown) |
Dodge | 1 | Gains Dodge, is no longer a prerequisite. |
Evasion | 9 | Gains Evasion. |
Epic Earthkin Defender | 11 | Grants an additional +2 DR and further reduces the movement speed penalty of Defensive Stance. |
Armor Skin | 15 | Gains Armor Skin. |
Class Feats | - | Class feats can only be spent on a special pool of Earthkin Defender feats.
|
Iron Stance | - | The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
|
Safeguard I, II, III | - | All other allies (not the Earthkin Defender) are granted 10/15/20 physical damage immunity and 0/16/26 SR for 24 seconds.
|
Debilitating Strike I, II, III | - | Make a melee touch attack at -12/-8/-4 AB against a target.
|
Banner I, II, III | - | Deploy a stationary fragile banner that will stand for 60 seconds.
|
Mounting Resistance I, II, III | - | The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
|
Magebane | - | The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
|
Aegis | - | The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
|
Deterrence | - | All other allies near the Earthkin Defender receive biteback damage.
|
Roleplay Tips
- Class information and source references on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.
REMINDER CATEGORY:CLASSES