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Zanithar (talk | contribs)
updated to match in game representation
Zanithar (talk | contribs)
added Chaotic Evil and removed human racial restriction
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| Deity Worshipers  = Assassins, blackguards, brigands, criminals, rogues, thieves, tomb robbers, wizards.
| Deity Worshipers  = Assassins, blackguards, brigands, criminals, rogues, thieves, tomb robbers, wizards.
| Deity Domains    =  
| Deity Domains    =  
| Cleric Alignments = LE, LN, NE}}
| Cleric Alignments = LE, LN, NE, CE}}


{| class="wikitable"
{| class="wikitable"
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[[Category:Deities]]
[[Category:Deities]]
[[Category:Human Deities]]
[[Category:Any Race Deities]]


[[Category:Deities for Lawful Evil]]
[[Category:Deities for Lawful Evil]]
[[Category:Deities for Lawful Neutral]]
[[Category:Deities for Lawful Neutral]]
[[Category:Deities for Neutral Evil]]
[[Category:Deities for Neutral Evil]]
[[Category:Deities for Chaotic Evil]]


[[Category:Deities of War and Destruction]]
[[Category:Deities of War and Destruction]]
[[Category:Deities of Magic]]
[[Category:Deities of Magic]]

Revision as of 11:27, 2 September 2020

Defiler of the Dead, Lord of Carrion, Father of Jackals
Mulhorandi Powers: Horus-Re | Isis | Nephthys | Osiris | Set | Thoth | Anhur | Geb | Hathor | Sebek | Bes | Sharess

Aliases: {{{Deity Aliases}}}
Gender: {{{Deity Gender}}}
Demonym: {{{Deity Demonym}}}
Power Level: Intermediate deity
Symbol: Coiled Cobra
Alignment: Lawful Evil
Portfolio: The desert, destruction, drought, night, rot, snakes, hate, betrayal, evil magic, poison, murder
Worshipers: Assassins, blackguards, brigands, criminals, rogues, thieves, tomb robbers, wizards.
Arelith worshippers' alignments[1]: LE, LN, NE, CE
Aspects: {{{Deity Aspect1}}}, {{{Deity Aspect2}}}


Arelith Aspect 1 Arelith Aspect 2
War and Destruction Magic

References

  1. On Arelith, the restriction for D&D clerics also applies to paladins and druids