Jump to content

Thoth: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
removed from intermediate deities and added to mulhorandi deities
Zanithar (talk | contribs)
updated to match in game representation
Line 11: Line 11:
| Cleric Alignments = CN, NN, NE, NG, LN}}
| Cleric Alignments = CN, NN, NE, NG, LN}}


{| class="wikitable"
|-
! Arelith Aspect 1
! Arelith Aspect 2
|-
| Knowledge and Invention
| Magic
|}


== References ==
== References ==
Line 20: Line 29:


[[Category:Deities for Chaotic Neutral]]
[[Category:Deities for Chaotic Neutral]]
[[Category:Deities for Lawful Neutral]]
[[Category:Deities for True Neutral]]
[[Category:Deities for Neutral Evil]]
[[Category:Deities for Neutral Evil]]
[[Category:Deities for Neutral Good]]
[[Category:Deities for Neutral Good]]
[[Category:Deities for True Neutral]]
[[Category:Deities for Lawful Neutral]]
 


[[Category:Deities of Knowledge and Invention]]
[[Category:Deities of Knowledge and Invention]]
[[Category:Deities of Magic]]
[[Category:Deities of Magic]]

Revision as of 04:09, 16 August 2020

Lord of Magic, Scribe of the Gods, the Keeper of Knowledge
Mulhorandi Powers: Horus-Re | Isis | Nephthys | Osiris | Set | Thoth | Anhur | Geb | Hathor | Sebek | Bes | Sharess

Aliases: {{{Deity Aliases}}}
Gender: {{{Deity Gender}}}
Demonym: {{{Deity Demonym}}}
Power Level: Intermediate deity
Symbol: Ankh above an ibis head
Alignment: Neutral
Portfolio: Neutral magic, scribes, knowledge, invention, secrets
Worshipers: Loremasters, those who craft magic items, wizards.
Arelith worshippers' alignments[1]: CN, NN, NE, NG, LN
Aspects: {{{Deity Aspect1}}}, {{{Deity Aspect2}}}


Arelith Aspect 1 Arelith Aspect 2
Knowledge and Invention Magic

References

  1. On Arelith, the restriction for D&D clerics also applies to paladins and druids