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How does it work: updated with subdual penalty changes
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A character that falls 'subdued' remain unconscious for 60 seconds.
A character that falls 'subdued' remain unconscious for 60 seconds.


Revived characters have -10 to all stats, except constitution, for the next 6 to 12 minutes. Afterwards, it will drop to -5 for another 6 minutes, when it will finally wear off.
Upon regaining consciousness, revived characters the following penalties for 5 minutes:
* 100% Spell failure
* All ability scores drop to 6 EXCEPT constitution and strength. A damage penalty is applied rather than dropping Strength to 6 to allow the character to still move.
* Attack bonus reduction of -20 to -40.  The range of the malus is dependant on any secondary positive increases to the characters AB.
** ''Note: The character sheet will not reflect this but it is there and it will be reflected in the combat log''


===Giveup===
===Giveup===

Revision as of 00:37, 22 July 2020

To conquer and bring into subjection.

What is it

Subdual is a tool that allows non-lethal combat. A character that activates this mode attempts actively to end the fight destabilizing and knocking down his opponent, instead of aiming to kill. Note that all of this only works for player characters on player characters.

How does it work

After activating -subdual, a character will subdue player characters instead of killing them. This includes spells they cast and any summons, animal companions, or familiars they create.

A character that falls 'subdued' remain unconscious for 60 seconds.

Upon regaining consciousness, revived characters the following penalties for 5 minutes:

  • 100% Spell failure
  • All ability scores drop to 6 EXCEPT constitution and strength. A damage penalty is applied rather than dropping Strength to 6 to allow the character to still move.
  • Attack bonus reduction of -20 to -40. The range of the malus is dependant on any secondary positive increases to the characters AB.
    • Note: The character sheet will not reflect this but it is there and it will be reflected in the combat log

Giveup

If a player would rather die and pass on to the Fugue Plane as normal, they can enter the `-giveup` command while downed. That will cause them to die.

Unrelent and Lassoing

A character may try to use a lasso on a subdued PC to tie them for up to five minutes. The time decreases in relativity to the subdued character's Use Rope skill.

Players that don't wish to participate in capture RP may enable the -unrelent command to die in struggle against the ropes; though there is a 5% chance of surviving and successfully escaping the ropes. Note that this has to be activated before their character is roped, not after.

On the RP, rules and courtesy

First and foremost, subdual, while non-lethal, does not mean gentle. It is a violent action that can still potentially kill the target. It is not to be used to "friendly" slap somebody without killing them; it is not to be used for a higher-level character to throw their weigh around, just because they can; and generally, it is not to be used lightly. Attacking somebody, regardless of the intent, should be considered carefully.

All the rules that apply to PvP apply to subdual as well. That means that you shouldn't cross and attack the same player within 24 real time hours, you should always RP and make clear your hostile intent, at least to the other player; you should have a valid reason other than your alignment to start the PvP, and you should always set your opponent as hostile before attacking.

If you wish to have a friendly spar and some tomfoolery, there are a few arenas within the modules where you may practice with little consequence other than the RP that you may bring with yourself. That does not mean that you cannot have a serious duel using subdual, but you should mind the rules if you do so outside an arena. If you are uncertain of your position, ask the other player through tells whether what you intend to do is fine by them.