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Article out of date, updated to present day mechanics.
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== Slavery - how to play it in game ==
Slaves can be made on creation, or your character can become on by speaking to a Slavemaster in Andunor or Sibayad. There are two types of collars they can give out Prisoner and Slave.
*Slave collars can be bought directly in an auction, and then they become the owner of the purchaser. The only way Slave Collars can be removed is via purchasing freedom, or a secret quest.
*Prison Collars can be removed at the users discretion.


Prisoner Collars can be a useful first pick if you are uncertain about long-term slavery, a Slave Collar is typical a lengthy ordeal.


Slavery is an important part of the Underdark culture and economy, and as such, people are welcome to play slavers and slaves on Arelith. However, in the interests of keeping the environment consistent and immerse, we expect people RPing slaves to actually RP like slaves. This includes:
Note slaves made on creation cannot be good-aligned.


- Not owning things. Your master owns all your stuff. You shouldn't be carrying valuable/powerful items around. A character becoming a slave should expect to lose all they own (as a player, emptying your inventory can be oddly liberating).
Those with Slave Collars cannot own property, except a few designated places for slaves as indicated IG.


- Not throwing your weight around. If you're a slave, act like one. No threatening others etc.
As per the setting, especially for those starting out as slaves, it is important to RP appropriately. Throwing your weight around is probably not very wise. Even a captured slave may learn to feign submission in order to better secretly work for their freedom.
 
The DMs will be keeping a close eye on the RP of slaves and will be free in giving feedback, possibly with lower RPBs, where RP is detrimental to the setting. And conversely, if you're playing your slave well, giving up your property, showing weakness etc, you can expect to be rewarded with a higher RPB. Just be careful about leveling too quickly off it and outpacing your captors Wink
 
To be clear - this is '''not''' a new rule. This is us being serious about enforcing '''Rule One'''. It's getting silly down there, and that's going to stop.
 
-Mith
 
[[Category: Rules]]

Revision as of 20:22, 25 January 2018

Slaves can be made on creation, or your character can become on by speaking to a Slavemaster in Andunor or Sibayad. There are two types of collars they can give out Prisoner and Slave.

  • Slave collars can be bought directly in an auction, and then they become the owner of the purchaser. The only way Slave Collars can be removed is via purchasing freedom, or a secret quest.
  • Prison Collars can be removed at the users discretion.

Prisoner Collars can be a useful first pick if you are uncertain about long-term slavery, a Slave Collar is typical a lengthy ordeal.

Note slaves made on creation cannot be good-aligned.

Those with Slave Collars cannot own property, except a few designated places for slaves as indicated IG.

As per the setting, especially for those starting out as slaves, it is important to RP appropriately. Throwing your weight around is probably not very wise. Even a captured slave may learn to feign submission in order to better secretly work for their freedom.