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== Critter Population == | |||
A number of areas spread across Arelith's servers have NPC populations which will expand over time, if not kept in check. When a population expands, it will begin to replace the spawns normally found in adjacent map areas. A population will continue to expand until it is opposed, which can cause hostile NPCs to spawn in settlements. | |||
Population expansion can be reduced or stopped by killing spawns in the affected areas. | |||
=== Population Tracking === | |||
Rangers and Harper Scouts may use the [[Console_commands#-track|-track Console Command]] to assess the population status of an area. Populations can be "in balance", "expanding", or "out of control". | |||
== Character Influence == | |||
Characters may affect population expansion by dropping resources in the appropriate map area for a given NPC population. Only resource packages purchased from a settlement Trade Minister can be used. Items such as wood, stone, and food rations will not be accepted. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Revision as of 21:03, 17 September 2014
Critter Population
A number of areas spread across Arelith's servers have NPC populations which will expand over time, if not kept in check. When a population expands, it will begin to replace the spawns normally found in adjacent map areas. A population will continue to expand until it is opposed, which can cause hostile NPCs to spawn in settlements.
Population expansion can be reduced or stopped by killing spawns in the affected areas.
Population Tracking
Rangers and Harper Scouts may use the -track Console Command to assess the population status of an area. Populations can be "in balance", "expanding", or "out of control".
Character Influence
Characters may affect population expansion by dropping resources in the appropriate map area for a given NPC population. Only resource packages purchased from a settlement Trade Minister can be used. Items such as wood, stone, and food rations will not be accepted.