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==Level requirement guide for Arrows==
==Level requirement guide for Arrows==
A stack of arrows can have 2 types of elemental damage. The common mechanism for achieving this is by firstly applying a permanent essence to a Bundle of arrows then splitting them and applying a temporary essence to each stack at the time of use.


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Revision as of 02:13, 9 July 2013

Customization of weapons can be also done with enchantment basins.


Types of weapons

By type of damage caused:


By range of attack:


Crafted weapons created by Arelith's crafting system are described in the article about forging.

Arelith changes

Quarterstaff

The original NWN considers the quarterstaff a single-sided weapon, meaning that you get the same number of attacks per round as if you were wielding any other standard weapon (i.e. 1 attack for every 5 points of BAB above +1).

On Arelith, the quarterstaff was changed to Double Weapon, similar to exotic weapons like the Two-Bladed Sword, Dire Mace or Double Axe. Using a double weapon is the same as using two weapons (the off-hand is considered to be wielding a light weapon). You get two attacks for one swing of the weapon. Dual wielding means that you get extra attacks, but also suffer the penalties for wielding a double-sided weapon.

Weapon visuals guide

With essences:

  • Standard Weapons with enhancement bonuses such as a +1, +2, +3, will all show an essence's effect.
  • Visuals will show on a crafted weapon of Greensteel, Masterly Steel or Masterly Damask.
  • Visuals will show on Basin Enchanted weapons.
  • The only essences to grant visual effects are +4 and +1d6.
  • Acid, Cold, Electrical, Fire and Sonic will all grant visual effects to these weapons.
  • Divine, Positive and Negative will not show any visual effects.
  • Gloves will never show any visual effects.


For more information see the article about essences. Note that when an essence is applied on a weapon, all previous elemental damage bonuses will be removed from that weapon (Acid, Cold, Divine, Electrical, Fire, Negative, Positive, and Sonic). This is done to prevent stacking of effects from essences.

Level requirement guide

All items on Arelith have a level requirement you need to meet in order to use them. The required level is calculated based on the item's value. Below is a chart listing the required level for each weapon type, based on the value of the weapon.

Material Required Level
(Without Essence)
Required Level
(With +2 Essence)
Required Level
(With +3 Essence)
Required Level
(With +4 Essence)
Required Level
(With 1d4 Essence)
Required Level
(With 1d6 Essence)
Bronze 1 3 6 9 3 5
Iron 3 7 9 12 7 8
Masterly Iron 5 8 10 13 8 9
Steel 7 9 12 14 9 11
Masterly Steel 12 14 16 18 14 15
Greensteel 9 11 14 16 11 13
Damask 11 13 15 17 13 15
Masterly Damask 17 18 20 21 18 19

Double Swords

Please note that the base value of a double sword is twice that of the next most expensive melee weapon and for this reason the stated level requirement from the table may be incorrect for this weapon. Use the NWN toolset to find the item value with your desired essence applied and check level requirement using the link above.


Level requirement guide for Arrows

Material Level
(Basic)
Level
(+2)
Level
(+1d4)
Level
(+1d6)
Level
(+4)
Level
(+1, +1d4)
Iron x x x x x x
Steel x x x x x x
Damask x x x x x x

Weapon Visuals