Improved Method: Nightmare Tactics/feat: Difference between revisions
Appearance
Improved the display, added bold letters to what it is improved in the feat |
Testing adding ** to the feat changes from the previous version |
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| Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]] | | Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]] | ||
| Required for = None | | Required for = None | ||
| Specifics = Fear nearby enemies in a medium area of effect of '''6.66''' meters radius, on the following: | | Specifics = Fear nearby enemies in a medium area of effect of *'''6.66'''* meters radius, on the following: | ||
* Deathblow (No Cooldown) | * Deathblow (No Cooldown) | ||
* Trap triggering (No Cooldown) | * Trap triggering (No Cooldown) | ||
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:* Smoke Bomb | :* Smoke Bomb | ||
:* Acid/Fire Bomb | :* Acid/Fire Bomb | ||
DC is of '''23''' + (intimidation / 5) versus will | DC is of *'''23'''* + (intimidation / 5) versus will | ||
'''Improved Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For '''4''' rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. | '''Improved Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For *'''4'''* rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. | ||
| Use = Automatic | | Use = Automatic | ||
}} | }} |
Revision as of 22:13, 17 April 2025
Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus |
Prerequisite: Liberator 13, Vigilante 13, Method: Gruesome Technique |
Required for: None |
Specifics: Fear nearby enemies in a medium area of effect of *6.66* meters radius, on the following:
DC is of *23* + (intimidation / 5) versus will Improved Method Fear Effect: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For *4* rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. |
Use: Automatic |