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Improved Method: Guerilla Warfare/feat: Difference between revisions

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Vindication Cause Gains Guerilla Warfare at 12 instead of 15
 
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| Type of feat      = [[:Category:Cause of Vindication Path Feats|Cause of Vindication Path]], [[:Category:Liberator Epic Bonus Feats|Liberator Epic Bonus]], [[:Category:Vigilante Epic Bonus Feats|Vigilante Epic Bonus]]
| Type of feat      = [[:Category:Cause of Vindication Path Feats|Cause of Vindication Path]], [[:Category:Liberator Epic Bonus Feats|Liberator Epic Bonus]], [[:Category:Vigilante Epic Bonus Feats|Vigilante Epic Bonus]]
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Skirmish Maneuvers]]
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Skirmish Maneuvers]]
| Automatically granted by = [[Vigilante|Vigilante (Cause of Vindication)]] 15
| Automatically granted by = [[Vigilante|Vigilante (Cause of Vindication)]] 12
| Required for      = None
| Required for      = None
| Specifics        = The strategist must constantly strategize two steps ahead of the enemy to assure victory even before they know the fight has begun. Gain improved bonus +5 to Hide and Move Silently always (hard bonus). [[Dirty Fighting]] also has improved +2 AB (soft), improved to 2 second cooldown reduction, and improved to +2 DC.
| Specifics        = The strategist must constantly strategize two steps ahead of the enemy to assure victory even before they know the fight has begun. Gain improved bonus +5 to Hide and Move Silently always (hard bonus). [[Dirty Fighting]] also has improved +2 AB (soft), improved to 2 second cooldown reduction, and improved to +2 DC.
| Use              = Automatic
| Use              = Automatic
}}
}}

Latest revision as of 01:25, 20 March 2023

Type of feat: Cause of Vindication Path, Liberator Epic Bonus, Vigilante Epic Bonus
Prerequisite: Liberator 13, Vigilante 13, Method: Skirmish Maneuvers
Automatically granted by: Vigilante (Cause of Vindication) 12
Required for: None
Specifics: The strategist must constantly strategize two steps ahead of the enemy to assure victory even before they know the fight has begun. Gain improved bonus +5 to Hide and Move Silently always (hard bonus). Dirty Fighting also has improved +2 AB (soft), improved to 2 second cooldown reduction, and improved to +2 DC.
Use: Automatic