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Improved Method: Nightmare Tactics/feat: Difference between revisions

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per sincra https://discord.com/channels/651879025643487242/652159053816135681/1065418516775325696
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until end of round
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| Prerequisite      = [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Prerequisite      = [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Required for      = None
| Required for      = None
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on beathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For half a round to 1 round, depending on timing in round, target runs away from origin of fear with 25% movement speed (75% MS reduction). Fear 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC.
| Specifics        = Fear nearby enemies in a medium area of effect of 3.33 meters radius on beathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). Fear 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC.
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 23:55, 18 January 2023

Type of feat: Vigilante Epic Bonus
Prerequisite: Vigilante 13, Method: Gruesome Technique
Required for: None
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on beathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). Fear 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC.
Use: Automatic