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Skill Mastery/feat: Difference between revisions

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Adjust rogue to 7
Mattamue (talk | contribs)
formatting for new auto-size table template, returns mess with the formatting and adds returns where they shouldn't be but in line <br> does not
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{{FeatPage
{{FeatPage
| Type of feat     = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Harper Scout Bonus Feats|Harper Scout Bonus]], [[:Category:Zhentarim Operative Bonus Feats|Zhentarim Operative Bonus]], [[:Category:Cause of Vigilance Path Feats|Cause of Vigilance Path]] 9
| Type of feat             = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Harper Scout Bonus Feats|Harper Scout Bonus]], [[:Category:Zhentarim Operative Bonus Feats|Zhentarim Operative Bonus]], [[:Category:Cause of Vigilance Path Feats|Cause of Vigilance Path]]
| Prerequisite     = [[Rogue]] 7
| Prerequisite             = [[Rogue]] 7
| Required for     = None
| Automatically granted by = [[Vigilante|Vigilante (Cause of Vigilance)]] 9
| Specifics         = Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on [[Rules#No_Excessive_Theft|Quarter Doors]]. May also recycle traps.
| Required for             = None
| Specifics               = Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on [[Rules#No_Excessive_Theft|Quarter Doors]]. May also recycle traps.<br><br>Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula.
Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula.
| Use              = Automatic
| Use              = Automatic
| Special          =
}}
}}

Revision as of 16:04, 13 January 2023

Type of feat: Rogue Bonus, Harper Scout Bonus, Zhentarim Operative Bonus, Cause of Vigilance Path
Prerequisite: Rogue 7
Automatically granted by: Vigilante (Cause of Vigilance) 9
Required for: None
Specifics: Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on Quarter Doors. May also recycle traps.

Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula.
Use: Automatic