Improved Method: Nightmare Tactics/feat: Difference between revisions
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create "featpage > featpage/feat" style |
noted the details from gruesome, I don't know what the improved DC or poison DC is or means |
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| Prerequisite = [[Vigilante]] 13, [[Method: Gruesome Technique]] | | Prerequisite = [[Vigilante]] 13, [[Method: Gruesome Technique]] | ||
| Required for = None | | Required for = None | ||
| Specifics = Improved fear radius | | Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on beathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For 1 round target runs away from origin of fear with 25% movement speed (75% MS reduction) -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC. | ||
| Use = Automatic | | Use = Automatic | ||
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Revision as of 00:09, 3 January 2023
Type of feat: Vigilante Epic Bonus |
Prerequisite: Vigilante 13, Method: Gruesome Technique |
Required for: None |
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on beathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: For 1 round target runs away from origin of fear with 25% movement speed (75% MS reduction) -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC. Improved increased poison DC. |
Use: Automatic |