Arcane Flux: Difference between revisions
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</noinclude>'''Arcane Flux''': When activated, will replenish the next hostile spell cast via the [[Spellsword]] or [[Wizard]] spellbook. Dispels and spell breaches are exempt. | </noinclude>'''Arcane Flux''': When activated, will replenish the next hostile spell cast via the [[Spellsword]] or [[Wizard]] spellbook. Dispels and spell breaches are exempt. | ||
: The current Arcane Flux effect status can be displayed via the -cooldown command. | : The current Arcane Flux effect status can be displayed via the -cooldown command. | ||
: Works on "hostile" spells only | : Works on "hostile" spells only, see [[Arcane Flux]] for a full list. | ||
: [[Spellsword]]: Arcane Flux will randomly trigger when using Elemental Strike or Elemental Maelstrom. | : [[Spellsword]]: Arcane Flux will randomly trigger when using Elemental Strike or Elemental Maelstrom. | ||
:* The chance is 10% for non-critical Elemental Strikes and 20% for Elemental Maelstroms and critical Elemental Strikes. | :* The chance is 10% for non-critical Elemental Strikes and 20% for Elemental Maelstroms and critical Elemental Strikes. |
Revision as of 20:26, 7 June 2022
Arelith Changes
Arcane Flux: When activated, will replenish the next hostile spell cast via the Spellsword or Wizard spellbook. Dispels and spell breaches are exempt.
- The current Arcane Flux effect status can be displayed via the -cooldown command.
- Works on "hostile" spells only, see Arcane Flux for a full list.
- Spellsword: Arcane Flux will randomly trigger when using Elemental Strike or Elemental Maelstrom.
- The chance is 10% for non-critical Elemental Strikes and 20% for Elemental Maelstroms and critical Elemental Strikes.
- There is an internal cooldown to prevent the effect from triggering more than once every couple rounds.
- Wizard: Casting a wizard cantrip has a 5% chance to activate Arcane Flux.
- For Generalist Wizards, this chance increases to 10%.
- Wild Mages cannot access Arcane Flux.