Twenty four hours rule: Difference between revisions
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'''Regarding Ressurection and the Waiving of the 24h Rule''' | |||
:After you are killed by another player, if they attempt to resurrect you and you accept the prompt (even on accident), then it will waive the 24h rule. Be very careful when doing this, because this means they are allowed to kill you again and vice versa. | |||
: | :In player-vs-player, it is very easy to get upset. If you feel like something is wrong or the other players handled the situation unfairly, remain calm, do not contact them, compile evidence and all related material then forward it to the Active DMs subgroup on the forums asking for assistance. | ||
=== Theft and PvP === | === Theft and PvP === | ||
The [[:Category:Rules#RULE_3:_No_Excessive_Theft | rules]] indicates that no character can successfully steal from the same player twice in one 24-hour period. This includes, but is not limited to, stealing gold from a dead corpse (whether you caused the death or not) | The [[:Category:Rules#RULE_3:_No_Excessive_Theft | rules]] indicates that no character can successfully steal from the same player twice in one 24-hour period. This includes, but is not limited to, stealing gold from a dead corpse (whether you caused the death or not)and of course, [[pickpocket]]ing. | ||
===Assassins=== | ===Assassins=== |
Revision as of 15:48, 31 March 2022
Rules of Engagement are one of the 5 golden rules of Arelith servers. The following are few explanations and clarifications for it.
There are two applications of this rule, both related to player versus player conflict. The first is about killing and the second is for theft. Rules and tips about events before PvP are described in article Player versus player rule.
Death from PvP
If you engage in a player versus player conflict with someone and either of you dies, then do not interact with the other character for 24 Real life hours. You may run into each other by accident, but in that case, it's the responsibility of each player to quickly and quietly take their character somewhere else. This helps with the RP that someone did, in fact, die, and takes them out of the conflict for a while, without forcing anything as drastic as a permadeath on any player. It also gives everyone a chance to cool off a little, and avoid the nasty little scenario where the dead person immediately comes back for revenge, someone dies, they come back, wash, rinse, repeat. We highly encourage you to resist the desire to rush right back in to "finish business." Each player will be held accountable for their own actions in such matters.
The 24-hour rule applies to group conflicts as well. Regardless of who struck the blows, if the PvP event involved groups and/or sides, then any and all individuals involved in the incident must abide by the no-interaction-for-24-hours rule. The 24 hour rule begins on death (entering the fugue) this means that resurrected individuals can't join back into the fight. Joining back into the fight includes healing/buffing allies, calling for help for allies, and attacking or hindering foes.
Regarding Ressurection and the Waiving of the 24h Rule
- After you are killed by another player, if they attempt to resurrect you and you accept the prompt (even on accident), then it will waive the 24h rule. Be very careful when doing this, because this means they are allowed to kill you again and vice versa.
- In player-vs-player, it is very easy to get upset. If you feel like something is wrong or the other players handled the situation unfairly, remain calm, do not contact them, compile evidence and all related material then forward it to the Active DMs subgroup on the forums asking for assistance.
Theft and PvP
The rules indicates that no character can successfully steal from the same player twice in one 24-hour period. This includes, but is not limited to, stealing gold from a dead corpse (whether you caused the death or not)and of course, pickpocketing.
Assassins
Characters with Assassin levels are allowed to ignore this rule on their assassination contract. An assassin is allowed to attack and ambush their contract's mark within twenty four hours after offering sufficient roleplay with them.