Player versus player rule: Difference between revisions
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=== Roleplay before PvP === | === Roleplay before PvP === | ||
if you want to attack someone, you can technically do it for any reason. The only requirement is that you roleplay first. However, we prefer that there is sufficient roleplay reason before an attack happens. You will be in trouble if you’re getting into lots of fights without an actual reason. You must make it clear, through roleplay and your actions that you will be about to attack. This can be done through either: | |||
::*Threatening someone with an emote. | |||
::*Placing hostile on a player as soon as you meet them while being snide and aggressive. | |||
::*Threatening someone with words. | |||
::*Giving them demands. | |||
Remember that someone toggling hostile on you doesn’t mean that a fight has to happen. | |||
The point is that you must, in some way, alert the other player(s) behind the screen that they might be about to be attacked. It is for the sake of a narrative and being respectful, even if it puts you at a disadvantage. It is also possible for you to set conditions, such as: “If you walk away, I’ll kill you.” “If you ward, I’ll kill you.” If it is clear what you’re saying and they ignore you, then you’re allowed to attack the characters you gave the instruction to. Hostile must ALWAYS be established. First narratively and then mechanically. No fighting until that’s done. | |||
=== Roleplay after PvP === | === Roleplay after PvP === |
Revision as of 15:54, 31 March 2022
Rules of Engagement are one of the 5 golden rules of Arelith servers. The following are few explanations and clarifications for it.
Player killing MUST have an roleplay reason supporting the conflict, and the reasoning of "Because my character is chaotic evil," is not reason enough. Being chaotic evil is not the same as being a certified psychopath, and psychopaths get themselves removed from society anyway, which, incidentally, is exactly what will happen to a character or player who chooses to act like one. Be sane and pick your battles. Challenging someone to mortal combat just because they called you a big old bed-wetting doody-head is ridiculous.
On the other hand, PvP is quite allowed. Don't be surprised if, after you've annoyed the nine hells out of someone who can wipe the floor with you.
Roleplay before PvP
if you want to attack someone, you can technically do it for any reason. The only requirement is that you roleplay first. However, we prefer that there is sufficient roleplay reason before an attack happens. You will be in trouble if you’re getting into lots of fights without an actual reason. You must make it clear, through roleplay and your actions that you will be about to attack. This can be done through either:
- Threatening someone with an emote.
- Placing hostile on a player as soon as you meet them while being snide and aggressive.
- Threatening someone with words.
- Giving them demands.
Remember that someone toggling hostile on you doesn’t mean that a fight has to happen.
The point is that you must, in some way, alert the other player(s) behind the screen that they might be about to be attacked. It is for the sake of a narrative and being respectful, even if it puts you at a disadvantage. It is also possible for you to set conditions, such as: “If you walk away, I’ll kill you.” “If you ward, I’ll kill you.” If it is clear what you’re saying and they ignore you, then you’re allowed to attack the characters you gave the instruction to. Hostile must ALWAYS be established. First narratively and then mechanically. No fighting until that’s done.
Roleplay after PvP
Rules and tips about events after PvP are described in article Twenty four hours rule.