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Draft of the Earthkin Defender on PGCC
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{| {{Table-Class}}
{| {{Table-Class}}
| align="center" style="background:#f0f0f0;"|'''Level'''
| align="center" style="background:#c0c0c0;"|'''Level'''
| align="center" style="background:#f0f0f0;"|'''Feats'''
| align="center" style="background:#c0c0c0;"|'''Feats'''
| align="center" style="background:#f0f0f0;"|'''HP'''
| align="center" style="background:#c0c0c0;"|'''HP range'''
| align="center" style="background:#f0f0f0;"|'''DR'''
| align="center" style="background:#c0c0c0;"|'''DR'''
|-
|-
| 11||'''''Epic Earthkin Defender'''''||120||7/-
| 11||'''''Epic Earthkin Defender'''''||132||7/-
|-
|-
| 12||||132||8/-
| 12||||144||8/-
|-
|-
| 13||'''''Epic Class Feat'''''||144||8/-
| 13||'''''Epic Class Feat'''''||156||8/-
|-
|-
| 14||||156||9/-
| 14||||168||9/-
|-
|-
| 15||'''''Armor Skin'''''||168||9/-
| 15||'''''Armor Skin'''''||180||9/-
|-
|-
| 16||'''''Epic Class Feat'''''||180||10/-
| 16||'''''Epic Class Feat'''''||192||10/-
|-
|-
| 17||||192||10/-
| 17||||204||10/-
|-
|-
| 18||||204||11/-
| 18||||216||11/-
|-
|-
| 19||'''''Epic Class Feat'''''||216||11/-
| 19||'''''Epic Class Feat'''''||228||11/-
|-
|-
| 20||||228||12/-
| 20||||240||12/-
|}
|}



Revision as of 01:59, 5 November 2020

***************DRAFT PGCC ED - NO PROMISES THAT THIS IS CURRENT OR CORRECT***************

Earthkin Defender is a default prestige class with Arelith specific changes.


Introduction

Arelith Earthkin Defenders enjoy changes that benefit their signature defensive stance ability as well as unique Arelith specific feats to customize the class. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Requirements

Alignment restrictions: Any lawful

Base attack bonus: +7

Feats: toughness

Race: dwarf (shield, gold, duergar, wild), gnome (rock, forest, svirfneblin), halfling (lightfoot, ghostwise, strongheart)

Class Features

Hit die: d12

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, listen, lore, parry, ride, spot

Unavailable feats: craft wand, scribe scroll, weapon specialization

Class feats: Iron Stance, Safeguard, Debilitating Strike, Banner, Mounting Resistance

Primary saving throw(s): fortitude, will

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Ref Will Feats HP DR
1 1 2 0 2 Defensive Stance, Dodge, Class Feat 12 -
2 2 3 0 3 Earthkin Resilience, Defensive Awareness I 24 1/-
3 3 3 1 3 36 1/-
4 4 4 1 4 Class Feat 48 2/-
5 5 4 1 4 Defensive Awareness II 60 2/-
6 6 5 2 5 72 3/-
7 7 5 2 5 Class Feat 84 3/-
8 8 6 2 6 96 4/-
9 9 6 3 6 Evasion 108 4/-
10 10 7 3 7 Class Feat, Defensive Awareness III 120 5/-

Epic Earthkin Defender

Bonus feats: The epic Earthkin Defender gains a bonus Epic class feat every three levels. In other words, at levels 13, 16, and 19.

Epic Class feats: Magebane, Aegis, Deterrence

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Level Feats HP range DR
11 Epic Earthkin Defender 132 7/-
12 144 8/-
13 Epic Class Feat 156 8/-
14 168 9/-
15 Armor Skin 180 9/-
16 Epic Class Feat 192 10/-
17 204 10/-
18 216 11/-
19 Epic Class Feat 228 11/-
20 240 12/-

Arelith Changes

Note: Some feats are not on PGCC yet, only Debilitating Strike and Aegis are available as of 11/04/2020.

Change Level Description
Defensive Stance 1 Changed to +1 AB, +2 dodge AC, +2 uni saves, and temporary health equal to double the character's earthkin defender levels. In addition the movement speed penalty is substantially less than it was before. (will have ~12 second cooldown)
Dodge 1 Gains Dodge, is no longer a prerequisite.
Evasion 9 Gains Evasion.
Epic Earthkin Defender 11 Grants an additional +2 DR and further reduces the movement speed penalty of Defensive Stance.
Armor Skin 15 Gains Armor Skin.
Class Feats - Class feats can only be spent on a special pool of Earthkin Defender feats.
  • The majority of these feats have three tiers to them, the THIRD tier will always cost an epic feat.
  • In addition there are a few epic feats independent of the tiered options.
  • Bonuses will be displayed in the format of 1/2/3 in regards to what the benefit is depending on the tier.
  • Note: Possible, for example, to take Debilitating Strike III on ED level 10 if the level is taken in epic (21 character levels), unknown if this is intended.
Iron Stance - The benefits of Defensive Stance are replaced with +2 AB, +4 dodge AC, +4 uni saves, and temporary health equal to quadruple the Earthkin Defender's class level.
  • Defensive Stance's speed is decreased by this feat.
  • Prerequisite: Constitution 15.
Safeguard I, II, III - All other allies (not the Earthkin Defender) are granted 10/15/20 physical damage immunity and 0/16/26 SR for 24 seconds.
  • This ability has a 2 minute cooldown.
  • Prerequisite: Constitution 15.
Debilitating Strike I, II, III - Make a melee touch attack at -12/-8/-4 AB against a target.
  • On a successful hit the target's movement speed is decreased by 25% for 3 rounds.
  • At the third tier the target will make a fortitude saving throw (with spellcraft) vs. a DC equal to half of the Earthkin Defender's levels + strength modifier + 20.
  • On a failed save the target is affected by the Slow spell instead for 3 rounds.
  • Prerequisite: Strength 15.
Banner I, II, III - Deploy a stationary fragile banner that will stand for 60 seconds.
  • Allies within its radius receive +1/+2/+3 AB, +1/+2/+3 Uni, +10/+16/+26 SR, +1/+2/+3 to all skills, +1/+2/+3 damage, and +10%/+20%/+40% movement speed.
  • Prerequisite: Charisma 13.
Mounting Resistance I, II, III - The Earthkin Defender receives +3/+6/+9 regeneration while in Defensive Stance.
  • Prerequisite: Constitution 15.
Magebane - The Earthkin Defender passively gains SR equal to 12 + their Earthkin Defender level.
  • Prerequisite: Constitution 15.
Aegis - The Earthkin Defender and their allies gain temporary health equal to sextuple (6x) the Earthkin Defender’s total class level.
  • Prerequisite: Constitution 15.
Deterrence - All other allies near the Earthkin Defender receive biteback damage.
  • The damage is calculated by a number of d3 dice equal to the Earthkin Defender’s base constitution modifier.
  • Lasts for 18 seconds.
  • Prerequisite: Constitution 15.

Roleplay Tips

Class information and source references on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.


REMINDER CATEGORY:CLASSES