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While by lore Toril has no alignment, mechanically it has every alignment. Therefore, Toril can be selected by clerics, CoTs, or paladins in addition to the other classes.
While by lore Toril has no alignment, mechanically it has every alignment. Therefore, Toril can be selected by clerics, CoTs, or paladins in addition to the other classes.
{| class="wikitable"
|-
! Arelith Aspect 1
! Arelith Aspect 2
|-
| Nature
| Magic
|}


[[Category:Deities]]
[[Category:Deities]]
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[[Category:Deities of Nature]]
[[Category:Deities of Nature]]
[[Category:Deities of Magic]]


[[Category:Any Race Deities]]
[[Category:Any Race Deities]]

Revision as of 11:00, 6 August 2020

Faerûnian Major Powers: Akadi | Bane | Chauntea | Cyric | Grumbar | Istishia | Kelemvor | Kossuth | Lathander | Mystra | Oghma | Shar | Silvanus | Sune | Talos | Tempus | Tyr | Ubtao
Arelith Aspect 1 Arelith Aspect 2
Nature Magic

Toril, occasionally known in the past as Abeir-Toril is the name of the planet on which the Forgotten Realms is primarily set and of which Faerûn is the main continent. It is an Earth-like planet with certain obvious influences and similarities from the real world and fantasy fiction. Arelith is distant island on it. More information can be found on Forgotten Realms Wiki.

While not a traditional deity, druids can select Toril within the deity book to gain their powers from nature.

While by lore Toril has no alignment, mechanically it has every alignment. Therefore, Toril can be selected by clerics, CoTs, or paladins in addition to the other classes.

Arelith Aspect 1 Arelith Aspect 2
Nature Magic