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Improved Method: Nightmare Tactics/feat: Difference between revisions

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ElevenOne (talk | contribs)
Testing adding ** to the feat changes from the previous version
ElevenOne (talk | contribs)
Remade the feat to just state the improvements
 
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| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Prerequisite      = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]]
| Required for      = None
| Required for      = None
| Specifics        = Fear nearby enemies in a medium area of effect of *'''6.66'''* meters radius, on the following:
| Specifics        = Improves [[Method: Gruesome Technique]] effects by the following:
* Deathblow (No Cooldown)
* Improves the area of effect from 3.33 to 6.66 meters.
* Trap triggering (No Cooldown)
* Improves the DC by 3.
* Grenade explosion (AoE is the grenade effect for grenades) (1 minute immunity cooldown for targets):
* Improves the debuff duration against non players from 2 to 4 rounds.
:* Choking Powder (extra +4 DC)
:* Thunderingstone (extra +4 DC)
:* Beholder Dust
:* Smoke Bomb
:* Acid/Fire Bomb
  DC is of *'''23'''* + (intimidation / 5) versus will
'''Improved Method Fear Effect''': Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For *'''4'''* rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty.  
| Use              = Automatic
| Use              = Automatic
}}
}}

Latest revision as of 22:34, 17 April 2025

Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus
Prerequisite: Liberator 13, Vigilante 13, Method: Gruesome Technique
Required for: None
Specifics: Improves Method: Gruesome Technique effects by the following:
  • Improves the area of effect from 3.33 to 6.66 meters.
  • Improves the DC by 3.
  • Improves the debuff duration against non players from 2 to 4 rounds.
Use: Automatic