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{{CharacterNav|title=Classes}}
#REDIRECT [[Harbinger#Hexblade_Conversions]]


[[Hexblade]] is a custom base class available on Arelith.
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{{SystemsNav|title=Classes}}
 
[[Hexblade]] was a custom base class available on Arelith. It has been replaced by [[Harbinger]]




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*Saving Throws: High: Fortitude; Low: Reflex and Will
*Saving Throws: High: Fortitude; Low: Reflex and Will


*Skill Points: 4 + Int
*Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)


*Class Skills: Concentration, craft mastery, craft trap, bluff, discipline, intimidate, heal, lore, parry, persuade, ride, taunt
*Class Skills: concentration, craft mastery, bluff, discipline, intimidate, heal, listen, lore, parry, leadership, ride, sail, spot, taunt, use traps


*Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).
*Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required).
*Alignment: Any Evil
*Alignment: Any Evil
*Special: '''5% physical Damage Immunity''' per 10 levels - this is lost if you multiclass.


*Special: '''Arcane Spell Failure for Armor and Shields is reduced by 20%''' if the majority of your levels are in Hexblade.
*Special: '''Arcane Spell Failure for Armor and Shields is reduced by 20%''' if the majority of your levels are in Hexblade.


*Hexblade curse weapon visual effects only applies if the Hexblade is level 21 or higher.


== Hexes ==
== Hexes ==
A [[Hexblade]] can use their '''Hex feat''' to cast a Hex on someone with a 30 second duration and a 30 second cooldown. The cooldown resets if the hexed creature dies before the cooldown has ended. This will lower the Armor Class of the target by -1 per every 6 combined [[Hexblade]] and ([[Warlock]] / 2) levels with a minimum reduction of -1 and a maximum reduction of -5 at 30 combined levels.
:: '''Note''': A Hexed target can remove the Hex using the Restoration spell.


A Hexblade can use their '''Hex feat''' to cast a Hex on someone, lowering their skills by 1 plus (Hexblade levels / 10). This caps at 4 at level 30.
The following feats will add additional benefits to your Hex ability. They can be taken only as bonus feats at levels 6, 12, 18, 23, 26, and 29.


The following feats will add additional benefits to your Hex ability. They can be taken only as bonus feats at levels 7, 11, 15, 19, 23, 26, 28, and 30.
{| class="wikitable sortable"
|- style="background-color:#c0c0c0"
!Hex
!Pre Req.
!Description
!Effects


'''Hex of Ineptitude''' - All those nasty little things you hear in the back of your mind are true - I am the voice that whispers them. Let all your pitiful anxieties and insecurities become a self-fulfilling prophecy. The mind affects the body. The body affects the mind. Cause enough dissonance between the two and expertise crumbles into ineptitude. All that's left is to watch you fail. The Hex now lowers your target’s skills by a further -1 per 6 Hexblade levels.
|-
|'''Hex of Ineptitude'''
| none
| All those nasty little things you hear in the back of your mind are true - I am the voice that whispers them. Let all your pitiful anxieties and insecurities become a self-fulfilling prophecy. The mind affects the body. The body affects the mind. Cause enough dissonance between the two and expertise crumbles into ineptitude. All that's left is to watch you fail.
| Lowers target’s skills by -1 per 6 Hexblade levels.


'''Hex of Elemental Decay''' (Requires 23 Hexblade) - Nature has no power here. The primal forces the foolish druids strive to protect have been corrupted to serve your own purposes. The target of your Hex receives 1% vulnerability to all elemental damage per Hexblade level.
|-
|'''Hex of Hallucination'''
| none
| Do you even know where you are right now? You seem to be lost, or is it simply the madness taking over, leading you astray.
| Lowers target's attack bonus by -1 per 6 Hexblade levels.


'''Hex of Duality''' (Requires 23 Hexblade) - Light and dark. Good and evil. It's all just two sides of the same coin. Who cares if you call yourself a paladin or a warlock. You're both killers in the end. The target of your Hex receives 1% vulnerability to positive and negative damage per Hexblade level.
|-
|'''Hex of Acedia'''
| none
| You look about anxiously this way and that, and sigh that none of your brethren care to save you, a kind of unreasonable confusion of mind takes possession of you like some foul darkness.
| Lowers target's saves (Fortitude/Will/Reflex) by -1 per 6 Hexblade levels.


'''Hex of Neglect''' - Time is the enemy of all things. Perhaps you should have taken care of your armor better. The little things you neglected in life will be your final regret. The target of your Hex loses 1 armor AC per 6 Hexblade levels.
|-
|'''Hex of Neglect'''
| Lvl23
| Time is the enemy of all things. Perhaps you should have taken care of your armor better. The little things you neglected in life will be your final regret.
| Target receives 3% vulnerability to physical damage per 6 Hexblade levels.


'''Hex of Hallucination''' - Do you even know where you are right now? You seem to be lost, or is it simply the madness taking over, leading you astray. The target of your Hex loses 1 attack bonus per 6 Hexblade levels.
|-
|'''Hex of Elemental Decay'''
| Lvl23
| Nature has no power here. The primal forces the foolish druids strive to protect have been corrupted to serve your own purposes.
| Target receives 3% vulnerability to all elemental damage per 6 Hexblade levels. +1 damage to elemental damage curses, in addition to their normal damage.


'''Hex of Acedia''' - You look about anxiously this way and that, and sigh that none of your brethren care to save you, a kind of unreasonable confusion of mind takes possession of you like some foul darkness. The target of your Hex receives a penalty of -1 to all saving throws per 6 Hexblade levels.
|-
|'''Hex of Duality'''
| Lvl23
| Light and dark. Good and evil. It's all just two sides of the same coin. Who cares if you call yourself a paladin or a warlock. You're both killers in the end.
| Target receives 3% vulnerability to positive and negative damage per 6 Hexblade levels. +1 damage to both the Positive and Negative damage for the Curse of Hypocrisy effects, in addition to their normal damage.


|}


== Curses ==
== Curses ==


While common folk fear curses, you embrace the dark power and the horrible deeds they urge you to do. Once a day, you can use your '''Curse Weapon feat''' to curse your own weapon, giving it an enchantment bonus of 1 plus (Hexblade level / 7), capping at +5 at level 28. This effect lasts for 24 hours.
While common folk fear curses, you embrace the dark power and the horrible deeds they urge you to do. Once a day, you can use your '''Curse Weapon feat''' to curse your own weapon, giving it an enchantment bonus of +1 per every 5 combined [[Hexblade]] and ([[Warlock]] / 2) levels with a minimum of +1 and a maximum +6 at 30 combined levels. This effect lasts for 24 hours. If cast it automatically applies to off hand weapons.
 
The following feats will add additional benefits to your Curse Weapon ability. They can be taken only as bonus feats at levels 6, 12, 18, 23, 26, and 29.


The following feats will add additional benefits to your Curse Weapon ability. They can be taken only as bonus feats at levels 7, 11, 15, 19, 23, 26, 28, and 30.
'''The damage from these effects can not be mitigated or changed in any way by defensive essences or immunity. This also includes damage not being increased by vulnerability; duality and elemental hexes for example. The damage is multiplied on critical hits, except where specifically noted differently.'''


'''These effects only apply to a Hexed target. See the Hex section above for more information.'''
{| class="wikitable sortable"
|- style="background-color:#c0c0c0"
!Curse
!Pre Req.
!Description
!Effects


'''These effects are not multiplied on critical hits.'''
|-
|'''Curse of Hypocrisy'''
|
| You say you fight for justice, but you care more about delivering the punishment than finding the truth of the crime. You say you fight for good, but you've murdered far more than any villain.
| Adds +2 positive and +2 negative damage. 


'''Curse of Hypocrisy''' - You say you fight for justice, but you care more about delivering the punishment than finding the truth of the crime. You say you fight for good, but you've murdered far more than any villain. The Curse on your weapon now adds +2 positive and +2 negative damage plus 1 of each type at levels 22, 25 and 28. This caps at +5 of each damage type.
|-
|'''Curse of Blood'''
| Free Lvl6
| The only difference between us is the color of our armor. Our blood is just as similar as our fondness for killing.
| Grants +1 regeneration per hit per 5 Hexblade levels.
|-
|'''Curse of Flames'''
| none
| All your accomplishments were built to feed the flames. Let it all be judged in fire, and reduced to ash. Sacrifices are made in blood, and offered in fire. This blade was forged to anoint such unholy sacraments.
| Adds +2 fire damage.


'''Curse of Blood''' - The only difference between us is the color of our armor. Our blood is just as similar as our fondness for killing. Upon hitting an enemy, the Hexblade will be healed +2 health plus 1 at levels 22, 25 and 28.  This caps at 5.
|-
|'''Curse of Frost'''
| none
| You think you’re cold? You don’t know the meaning of cold. I’ll make your breath turn to frost, and your blood into ice.
| Adds +2 cold damage.


'''Curse of Flames''' - All your accomplishments were built to feed the flames. Let it all be judged in fire, and reduced to ash. Sacrifices are made in blood, and offered in fire. This blade was forged to anoint such unholy sacraments. Your Cursed Weapon will deal fire damage of 5 plus +1 damage at levels 22, 25 and 28.  This caps at +8.
|-
|'''Curse of Acid'''
| none
| You think your friends will save you? I’ll melt your very bones into nothing. By the time I am through with you, there will be nothing left for them to find.
| Adds +2 acid damage.


'''Curse of Frost''' - You think you’re cold? You don’t know the meaning of cold. I’ll make your breath turn to frost, and your blood into ice. Your Cursed Weapon will deal cold damage of 5 plus +1 damage at levels 22, 25 and 28.  This caps at +8.
|-
|'''Curse of Lightning'''
| none
| You fear being struck down by your god for your sacrilege? Your words are as meaningless to the gods as the wind. I, on the other hand, will strike you down like lightning for your insolence.
| Adds +2 electrical damage.


'''Curse of Acid''' - You think your friends will save you? I’ll melt your very bones into nothing. By the time I am through with you, there will be nothing left for them to find. Your Cursed Weapon will deal acid damage of 5 plus +1 damage at levels 22, 25 and 28.  This caps at +8.
|-
|'''Curse of Dissonance'''
| none
| The sounds of our swords clashing may be music to your bloodlusted ears, but I much prefer hearing the vibrations grinding your bones into dust.
| Adds +2 sonic damage damage.


'''Curse of Lightning''' - You fear being struck down by your god for your sacrilege? Your words are as meaningless to the gods as the wind. I, on the other hand, will strike you down like lightning for your insolence. Your Cursed Weapon will deal electrical damage of 5 plus +1 damage at levels 22, 25 and 28.  This caps at +8.
|-
|'''Curse of Life'''
|
|
| Grants the Hexblade 3% physical damage immunity per 5 Hexblade levels
(Is a permanent DI effect instead of applying when casting curse weapon.)


'''Curse of Dissonance''' -  The sounds of our swords clashing may be music to your bloodlusted ears, but I much prefer hearing the vibrations grinding your bones into dust. Your Cursed Weapon will deal sonic damage of 5 plus +1 damage at levels 22, 25 and 28. This caps at +8.
|-
|'''Curse of Sacrifice'''
| none
| You think you've made sacrifices? Giving a few pennies to the poor isn't a sacrifice. Leaving your home to serve your so-called god isn't a sacrifice. Look at me! I've sacrificed everything for this power, and I won't have it taken from me by some noble hearted fool.  
| Adds +2 magic damage per 5 Hexblade levels, Hexblade is damaged at half this total. ''Note: This damage is unaffected by critical strikes.''


'''Curse of Sacrifice''' (Requires 23 Hexblade) - You think you've made sacrifices? Giving a few pennies to the poor isn't a sacrifice. Leaving your home to serve your so-called god isn't a sacrifice. Look at me! I've sacrificed everything for this power, and I won't have it taken from me by some noble hearted fool. Your curse weapon deals +4 health plus 2 at levels 22, 25 and 28.  This caps at 10. This damage is not multiplied by critical hits, but it also damages the Hexblade at half this rate.
|}


'''Maledictum of Worms''' (requires 28 hexblade) - As a standard action, create an area of effect cloud that prevents anyone (including the hexblade and their allies) from being healed by the cure/heal line of spells. Other spells, healing kits, feats, etc. that provide healing bonuses are unaffected. Leaving the cloud will end the effect. The AoE lasts for 1 turn and has a 5 turn cooldown.
== Spells ==


See [[:Category:Hexblade_Spells]] for a list of all spells by category.


== Spells ==
{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
{| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
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|- align=left valign=top
|- align=left valign=top
|
|
None
* [[Bestow Wound]]
* [[Blades of Fire]]
* [[Chill Touch]]
* [[Light]]
* [[Resistance]]
|
|
*Scare
* [[Charm Person]]
*Charm Person
* [[Expeditious Retreat]]
*Mage Armor
* [[Light]]
*Expeditious Retreat
* [[Mage Armor]]
*Magic Weapon
* [[Magic Weapon]]
*Light
* [[Negative Energy Ray]]
*Sleep
* [[Scare]]
* [[Shield (spell)|Shield]]
* [[Sleep (spell)|Sleep]]
|
|
*Blind/Deafness
* [[Bear's Endurance]]
*Darkness
* [[Blindness/Deafness]]
*Bulls Strength
* [[Bull's Strength]]
*Eagles Splendor
* [[Cat's Grace]]
*Endurance
* [[Darkness]]
*Invisibility
* [[Eagle's Splendor]]
*See Invisibility
* [[False Life]]
*Ultravision
* [[Frigid Darkness]]
*Protection from Elements
* [[Ghostly Visage]]
*Cats Grace
* [[Ghoul Touch]]
*Ghoul Touch
* [[Invisibility (spell)|Invisibility]]
*Ghostly Visage
* [[Protection from Elements]]
* [[See Invisibility]]
* [[Sustenance]]
* [[Ultravision]]
* [[Vengeful Mount]]
 
|-style="background:#ffffff"
|-style="background:#ffffff"
!colspan=3|&nbsp;
!colspan=3|&nbsp;
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|-align=left valign=top
|-align=left valign=top
|
|
*Dispel Magic
* [[Bestow Curse]]
*Invisibility Sphere
* [[Darkfire]]
*Poison
* [[Dispel Magic]]
*Slow
* [[Displacement]]
*Stinking Cloud
* [[Invisibility Purge]]
*Vamp Touch
* [[Invisibility Sphere]]
*Invisibility Purge
* [[Negative Energy Burst]]
*Bestow Curse
* [[Poison (spell)|Poison]]
*Displacement
* [[Slow]]
*Darkfire
* [[Stinking Cloud]]
* [[Strangulate]]
* [[Vampiric Touch]]
* '''[[Hemorrhage]]'''
|
|
*Contagion
* [[Confusion]]
*Polymorph Self
* [[Contagion]]
*Fear
* [[Crushing Despair]]
*Dominate Person
* [[Dominate Person]]
*Enervation
* [[Enervation]]
*Evard's Black Tentacles
* [[Evard's Black Tentacles]]
*Ice Storm
* [[Fear (spell)|Fear]]
*Phantasmal Killer
* [[Finger of Agony]]
*Confusion
* [[Haste (spell)|Haste]]
*Improved Invisibility
* [[Ice Storm]]
*[[Spell_changes|Finger of Agony]]
* [[Improved Invisibility]]
*[[Spell_changes|Crushing Despair]]
* [[Phantasmal Killer]]
* [[Polymorph Self]]
* [[Shadow Conjuration]]
* '''[[Predator]]'''
* [[Wraith Stride]]
|
|


|}
|}


== Level Progression ==
== Level Progression ==
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!rowspan=22 style="background:#ffffff"|&nbsp;
!rowspan=22 style="background:#ffffff"|&nbsp;
!colspan=4|Base spells per day
!colspan=4|Base spells per day
!rowspan=22 style="background:#ffffff"|&nbsp;
!colspan=4|Known spells
|- style="background:#c0c0c0"
|- style="background:#c0c0c0"
!colspan=2|
!colspan=2|
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!Will
!Will
!colspan=2|
!colspan=2|
!1st
!2nd
!3rd
!4th
!1st
!1st
!2nd
!2nd
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|- align=center
|- align=center
|1st || +1 || +2 || +0 || +0 ||align=left|
|1st || +1 || +2 || +0 || +0 ||align=left|
|| - || - || - || -  
|| - || - || - || - || - || - || - || -  
|- align=center
|- align=center
|2nd || +2 || +3 || +0 || +0 ||align=left| Dark Blessing
|2nd || +2 || +3 || +0 || +0 ||align=left| [https://nwn.fandom.com/wiki/Dark_blessing Dark Blessing], Curse Weapon,  Hex
|| - || - || - || -  
|| - || - || - || - || - || - || - || -  
|- align=center
|- align=center
|3rd || +3 || +3 || +1 || +1 ||align=left| Curse Weapon
|3rd || +3 || +3 || +1 || +1 ||align=left|
|| - || - || - || -  
|| - || - || - || - || - || - || - || -
|- align=center
|- align=center
|4th || +4 || +4 || +1 || +1 ||align=left| Find Familiar
|4th || +4 || +4 || +1 || +1 ||align=left| [[Familiar|Find Familiar (Summon Familiar)]]
||0 || - || - || -  
|| 0 || - || - || - || 2 || - || - || -
|- align=center
|- align=center
|5th || +5 || +4 || +1 || +1 ||align=left|
|5th || +5 || +4 || +1 || +1 ||align=left|  
||0 || - || - || -  
|| 0 || - || - || - || 2 || - || - || -
|- align=center
|- align=center
|6th || +6/+1 || +5 || +2 || +2 ||align=left| Hex
|6th || +6/+1 || +5 || +2 || +2 ||align=left| Bonus Feat (see above), Curse of Blood
||1 || - || - || -  
|| 1 || - || - || - || 3 || - || - || -
|- align=center
|- align=center
|7th || +7/+2 || +5 || +2 || +2 ||align=left| Bonus Feat (see above)
|7th || +7/+2 || +5 || +2 || +2 ||align=left|
||1 || - || - || -  
|| 1 || - || - || - || 3 || - || - || -
|- align=center
|- align=center
|8th || +8/+3 || +6 || +2 || +2 ||align=left|
|8th || +8/+3 || +6 || +2 || +2 ||align=left|
||1 ||0 || - || -  
|| 1 || 0 || - || - || 4 || 2 || - || -
|- align=center
|- align=center
|9th || +9/+4 || +6 || +3 || +3 ||align=left|
|9th || +9/+4 || +6 || +3 || +3 ||align=left|
||1 ||0 || - || -  
|| 1 || 0 || - || - || 4 || 2 || - || -
|- align=center
|- align=center
|10th || +10/+5 || +7 || +3 || +3 ||align=left| +5% Physical Damage Immunity
|10th || +10/+5 || +7 || +3 || +3 ||align=left|  
||1 ||1 || - || -  
|| 1 || 1 || - || - || 4 || 3 || - || -
|- align=center
|- align=center
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left| Bonus Feat
|11th || +11/+6/+1 || +7 || +3 || +3 ||align=left|
||1 ||1 ||0 || -  
|| 1 || 1 || - || - || 4 || 3 || - || -
|- align=center
|- align=center
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left|
|12th || +12/+7/+2 || +8 || +4 || +4 ||align=left| Bonus Feat, [https://nwn.fandom.com/wiki/Uncanny_dodge Uncanny Dodge I]
||1 ||1 ||1 || -  
|| 1 || 1 || 1 || - || 4 || 4 || 1 || -
|- align=center
|- align=center
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left|
|13th || +13/+8/+3 || +8 || +4 || +4 ||align=left|
||1 ||1 ||1 || -  
|| 1 || 1 || 1 || - || 4 || 4 || 1 || -
|- align=center
|- align=center
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|
|14th || +14/+9/+4 || +9 || +4 || +4 ||align=left|
||1 ||1 ||1 ||0
|| 2 || 1 || 1 || - || 4 || 4 || 2 || -
|- align=center
|- align=center
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left| Bonus Feat
|15th || +15/+10/+5 || +9 || +5 || +5 ||align=left|  
||2 ||1 ||1 ||1
|| 2 || 1 || 1 || - || 4 || 4 || 2 || -
|- align=center
|- align=center
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|
|16th || +16/+11/+6/+1 || +10 || +5 || +5 ||align=left|
||2 ||2 ||1 ||1  
|| 2 || 2 || 1 || 1 || 4 || 4 || 3 || 1
|- align=center
|- align=center
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|
|17th || +17/+12/+7/+2 || +10 || +5 || +5 ||align=left|
||2 ||2 ||2 ||1  
|| 2 || 2 || 2 || 1 || 4 || 4 || 3 || 1
|- align=center
|- align=center
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left|
|18th || +18/+13/+8/+3 || +11 || +6 || +6 ||align=left| Bonus Feat
||3 ||2 ||2 ||1  
|| 3 || 2 || 2 || 1 || 4 || 4 || 3 || 2
|- align=center
|- align=center
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left| Bonus Feat
|19th || +19/+14/+9/+4 || +11 || +6 || +6 ||align=left|
||3 ||3 ||3 ||2  
|| 3 || 3 || 3 || 2 || 4 || 4 || 3 || 2
|- align=center
|- align=center
|20th || +20/+15/+10/+5&nbsp; || +12 || +6 || +6 ||align=left| +5% Physical Damage Immunity
|20th || +20/+15/+10/+5&nbsp; || +12 || +6 || +6 ||align=left|  
||3 ||3 ||3 ||3  
|| 3 || 3 || 3 || 3 || 4 || 4 || 3 || 3
|}
|}


''Being able to cast 0 spells of a certain level per day means the Hexblade cannot cast spells of that level unless bonus [[spell slot]]s of the appropriate level are granted by items or high charisma.''
''Being able to cast 0 spells of a certain level per day means the Hexblade cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by items or high charisma.''


==Epic Hexblade==
==Epic Hexblade==
Line 241: Line 343:
'''Skill points:''' 4 + int modifier
'''Skill points:''' 4 + int modifier


'''Bonus feats:''' The epic hexblade gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.  They may take Hex and Curse Weapon bonus feats on these levels.
'''Bonus feats:''' The epic hexblade gains a bonus feat at levels 23, 26, 29.  They may take Hex and Curse Weapon bonus feats on these levels.




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!Feats
!Feats
|- align=center
|- align=center
|21st ||align=left|  
|21st ||align=left| +3 CL vs dispels (subject to change)
|- align=center
|- align=center
|22nd ||align=left|  
|22nd ||align=left|  
Line 265: Line 367:
|27th ||align=left|  
|27th ||align=left|  
|- align=center
|- align=center
|28th ||align=left|  
|28th ||align=left|
|- align=center
|- align=center
|29th ||align=left| Bonus Feat
|29th ||align=left| Bonus Feat
|- align=center
|- align=center
|30th ||align=left| +5% Physical Damage Immunity
|30th ||align=left|
|}
|}


== Arelith Changes ==
{| class="wikitable sortable"
|- style="background-color:#c0c0c0"
!Change
!Level
!Description
|-
|'''Spell changes'''
| -
| For specifics, see [[:Category:Hexblade_Spells]].
|-
|'''Spellbook'''
| -
| Can save and load Spellbooks through the Crafting Skills menu. Special Abilities > Crafting Skills > Choose "Spellbooks" from the menu.
|-
|'''Bonus [[Languages|Language]]'''
| -
| [[Infernal]] if Lawful. [[Abyssal]] if Chaotic or Neutral.
|-
|'''[[Familiar]]'''
| -
| Hexblade Find Familiar feat functions in the same way as the traditional Summon Familiar feat other arcane casters receive.<br/>
[[Familiar]] changes and notes.<br/>
|}


== External Links ==
== External Links ==
: [http://nwnarelith.com/index.php/news-list/new-class-hexblade Arelith Hexblade news post]
: [http://nwnarelith.com/index.php/news-list/new-class-hexblade Arelith Hexblade news post]
: [http://dnd5e.wikidot.com/warlock:hexblade DND 5th Edition Hexblade]
-->
[[Category:Classes]]

Latest revision as of 04:51, 7 August 2024