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| === Owning===
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| A player is allowed to own one of each of the following properties in game:
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| * [[Guild house]] or [[Quarter|Player quarter]]
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| * [[Shops|Player shop]]
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| This limit is applied per player, not per character. If a player own quarters with one character, other characters can not own any quarters. (They may acquire key from other owner and share their quarters.)
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| If you don't intend to use your quarter or shop for a lengthy period of time it is considered polite to give it up so that other players can use it. Some DMs even frown heavily on those who log in once a week only to renew their hold on a [[quarter]] or [[Shops | shop]].
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| The resources on server are limited and therefore it is not nice to keep quarters that are not used for [[roleplay]]. If player logs on only shortly once per week to renew ownership of quarter or shop, or if they own more of them, then a DM may decide to remove that ownership. If player suspect such behaviour in area with demand for accommodation or shops then they can [[contact DMs]] with their suspicion. It is recommended to first pursue the IC way, for example by trying to leave an IC message on door for the owner that a character have heard rumours from locals about the place not being used much lately and offer to buy it.
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| === Stealing ===
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| You are only allowed to steal one item from each player quarter per 24 [[real life]] hour period. See the [[No excessive theft rule]] and the [[Twenty four hours rule]].
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| === Entering ===
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| If character wishes to gain access inside a house or quarters, then there are many ways to do so. (For example: take pick lock, learn to bash, get invitation, sneak in, or obtain a key.)
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| On September 20, 2012, the policy was [http://arelith.com/node/11340 changed by Mithreas] to allow sneaks to come in behind someone.
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| [[Category:Rules]]
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