Improved Method: Nightmare Tactics/feat: Difference between revisions
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Assuming the same changes to gruesome technique changing player maluses also applies to nightmare tactics |
m removed poison DC note, never added per kenc |
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| Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]] | | Prerequisite = [[Liberator]] 13, [[Vigilante]] 13, [[Method: Gruesome Technique]] | ||
| Required for = None | | Required for = None | ||
| Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC) | | Specifics = Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC by +3. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. | ||
| Use = Automatic | | Use = Automatic | ||
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Latest revision as of 19:12, 25 September 2024
Type of feat: Liberator Epic Bonus, Vigilante Epic Bonus |
Prerequisite: Liberator 13, Vigilante 13, Method: Gruesome Technique |
Required for: None |
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 4 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. Improved fear 2x radius. Improved DC by +3. However, against player characters this changes to: 1-round fear, -4 malus, 75% movement penalty. |
Use: Automatic |