Skill Mastery/feat: Difference between revisions
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formatting for new auto-size table template, returns mess with the formatting and adds returns where they shouldn't be but in line <br> does not |
Vigilance Cause No longer gains Skill Mastery (Previously gained at 9) |
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{{FeatPage | {{FeatPage | ||
| Type of feat = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Harper Scout Bonus Feats|Harper Scout Bonus]], [[:Category:Zhentarim Operative Bonus Feats|Zhentarim Operative Bonus]], [[:Category:Cause of Vigilance Path Feats|Cause of Vigilance Path]] | | Type of feat = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Harper Scout Bonus Feats|Harper Scout Bonus]], [[:Category:Zhentarim Operative Bonus Feats|Zhentarim Operative Bonus]], [[:Category:Cause of Vigilance Path Feats|Cause of Vigilance Path]] | ||
| Prerequisite = [[Rogue]] 7 | | Prerequisite = [[Rogue]] 7, [[Harper#Harper_Scout|Harper Scout]] 1, [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] 1 | ||
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| Required for = None | | Required for = None | ||
| Specifics = Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on [[Rules#No_Excessive_Theft|Quarter Doors]]. May also recycle traps.<br><br>Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula. | | Specifics = Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on [[Rules#No_Excessive_Theft|Quarter Doors]]. May also recycle traps.<br><br>Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula. |
Latest revision as of 01:14, 20 March 2023
Type of feat: Rogue Bonus, Harper Scout Bonus, Zhentarim Operative Bonus, Cause of Vigilance Path |
Prerequisite: Rogue 7, Harper Scout 1, Zhentarim Operative 1 |
Required for: None |
Specifics: Gains +4 Open Lock, Disarm Trap, and Set Trap in addition to taking 20 in-combat for those three skills. Stops critical fails on a 1 when attempting to disable traps on Quarter Doors. May also recycle traps. Recycle traps: upon a successful check, the triggered trap is placed upon where it was set instead of destroyed. The check DC is determined by: (Trap Setter's Set Trap skill ranks / 2 + Trap Setter's Disarm Trap skill ranks / 2 + d20) vs 10 + Trap setting DC dependent on severity: Minor 5 / Average 10 / Strong 15 / Deadly 20 / Epic 25. Epic traps also takes a coin toss to see if it is successfully recycled on top of the above formula. |
Use: Automatic |