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| '''Rules of Engagement''' are one of the [[Rules|5 golden rules]] of Arelith servers. The following are few explanations and clarifications for it.
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| Player killing MUST have an [[roleplay]] reason supporting the conflict, and the reasoning of "Because my character is chaotic evil," is not reason enough. Being chaotic evil is not the same as being a certified psychopath, and psychopaths get themselves removed from society anyway, which, incidentally, is exactly what will happen to a character or player who chooses to act like one. Be sane and pick your battles. Challenging someone to mortal combat just because they called you a big old bed-wetting doody-head is ridiculous.
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| On the other hand, PvP is quite allowed. Don't be surprised if, after you've annoyed the nine hells out of someone who can wipe the floor with you.
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| === Roleplay before PvP ===
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| Interactive roleplay before PvP battle is mandatory. The same applies to any non-lethal or simply aggressive action, such as Hold spells, Blindness/Deafness spell or Stunning Fist must all be roleplayed.
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| Tips for assassinations can be found in article about [[Assassin#Tips_for_Roleplay_of_Assassin| Assassin]].
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| It is possible to attack a thief immediately after detecting [[Pickpocketing]] attempt. Just consider if such act is in character to do and if some other roleplay avenue is not possible instead. (Is the thief running? Can I alarm guards instead?)
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| === Roleplay after PvP ===
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| Rules and tips about events after PvP are described in article [[Twenty four hours rule]].
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| [[Category:Rules]]
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