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{{DeityBookPage
{{DeityBookPage
| Deity Name        = Nature & Beast Spirits
| Deity Name        = Nature & Beast Spirits
| Deity Titles      = The aspect of nature, sometimes referred to as Toril
| Deity Aliases    =
| Deity Group      = {{Arelith specific}}<br/>
| Deity Demonym    =
| Deity Power      = Greater deity
| Deity Gender      =
| Deity Aspect1    = [[Nature]]
| Deity Aspect2    = [[Magic]]
| Deity Titles      = Nature & Beast Spirits
| Deity Group      = {{Nature & Beast Cults}}
| Deity Power      =  
| Deity Symbol      =  
| Deity Symbol      =  
| Deity Alignment  = No Alignment
| Deity Alignment  =
| Deity Portfolio  =  
| Deity Portfolio  = Nature
| Deity Worshipers  =  
| Deity Worshipers  =  
| Deity Domains    =  
| Deity Domains    =  
| Cleric Alignments = CN, LE, LG, LN, NN, NE, NG, CE, CG}}
| Cleric Alignments = CN, LE, LG, LN, NN, NE, NG, CE, CG}}


{| class="wikitable"
|-
! Arelith Aspect 1
! Arelith Aspect 2


|-
These are the aspects of nature such as beast spirits as well as other entities. Fey, sylvan elves, forest gnomes, wild dwarves, and other entities who live close to the earth venerate these powers.
| Nature
| Magic
|}


Nature & Beast Spirits, sometimes referred to as Toril, occasionally known in the past as Abeir-Toril is the name of the planet on which the Forgotten Realms is primarily set and of which Faerûn is the main continent. It is an Earth-like planet with certain obvious influences and similarities from the real world and fantasy fiction. Arelith is distant island on it. More information can be found on Forgotten Realms Wiki.
One can use this as a stand in for any non-specific beast cults, forces of nature, or otherwise sylvan things that are not already covered in the category.


While not a traditional deity, druids can select Nature & Beast Spirits within the deity book to gain their powers from nature.
[[Category:Deities]]
[[Category:Nature & Beast Cults]]


While by lore Nature & Beast Spirits has no alignment, mechanically it has every alignment. Therefore, Nature & Beast Spirits can be selected by clerics, CoTs, or paladins in addition to the other classes.
[[Category:Deities]]
[[Category:Setting-specific deities]]
[[Category:Any Race Deities]]
[[Category:Any Race Deities]]



Latest revision as of 01:08, 15 October 2021

Nature & Beast Spirits
Nature & Beast Cults: Nature & Beast Spirits | Ubtao| Earthmother| Varae| Malar| Lurue| Nobanion| Sebek| Sekolah| Sneel| Trishina| Remnis| Spider| Cat| Coyote| Raven| Wolf| Tiger| Horse| Hyena| Bear| Owl| Akadi| Grumbar | Istishia | Kossuth
Aliases:
Gender:
Demonym:
Power Level:
Symbol:
Alignment:
Portfolio: Nature
Worshipers:
Arelith worshippers' alignments[1]: CN, LE, LG, LN, NN, NE, NG, CE, CG
Aspects: Nature, Magic


These are the aspects of nature such as beast spirits as well as other entities. Fey, sylvan elves, forest gnomes, wild dwarves, and other entities who live close to the earth venerate these powers.

One can use this as a stand in for any non-specific beast cults, forces of nature, or otherwise sylvan things that are not already covered in the category.

  1. On Arelith, the restriction for D&D clerics also applies to paladins and druids