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| [[Customization]] of weapons can be also done with [[enchantment basin]]s. | | #REDIRECT [[Weapons]] |
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| == Types of weapons ==
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| By type of damage caused:
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| *[[:Category:Slashing Weapons| Slashing Weapons]]
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| *[[:Category:Piercing Weapons| Piercing Weapons]]
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| *[[:Category:Bludgeoning Weapons| Bludgeoning Weapons]]
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| By range of attack:
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| *[[:Category:Simple Weapons| Simple Weapons]]
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| *[[:Category:Martial Weapons| Martial Weapons]]
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| *[[:Category:Exotic Weapons| Exotic Weapons]]
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| *[[:Category:Ranged Weapons| Ranged Weapons]]
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| Crafted weapons created by Arelith's [[crafting]] system are described in the article about [[forging]].
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| == Arelith changes ==
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| === Quarterstaff===
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| The original NWN considers the quarterstaff a single-sided weapon, meaning that you get the same number of attacks per round as if you were wielding any other standard weapon (i.e. 1 attack for every 5 points of BAB above +1).
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| On Arelith, the quarterstaff was changed to [http://nwn.wikia.com/wiki/Double-sided_weapon Double Weapon], similar to exotic weapons like the Two-Bladed Sword, Dire Mace or Double Axe. Using a double weapon is the same as using two weapons (the off-hand is considered to be wielding a light weapon). You get two attacks for one swing of the weapon. Dual wielding means that you get extra attacks, but also suffer the penalties for wielding a double-sided weapon.
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| ==Weapon visuals guide==
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| With [[essence]]s:
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| *Standard Weapons with enhancement bonuses such as a +1, +2, +3, will all show an essence's effect.
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| *Visuals will show on a crafted weapon of Steel quality or greater.
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| *The only essences to grant visual effects are +4 and +1d6.
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| *Acid, Cold, Electrical, Fire and Sonic will all grant visual effects to these weapons.
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| *Divine, Positive and Negative will not show any visual effects.
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| *Gloves will never show any visual effects.
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| For more information see the article about [[essence]]s. Note that when an essence is applied on a weapon, all previous elemental damage bonuses will be removed from that weapon (Acid, Cold, Divine, Electrical, Fire, Negative, Positive, and Sonic). This is done to prevent stacking of effects from essences.
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| ==Level requirement guide==
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| All items on Arelith have a [[level requirement]] you need to meet in order to use them. The required level is calculated based on the item's value. Below is a chart listing the required level for each weapon type, based on the value of the weapon.
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| <center>
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| {| class="wikitable" style="text-align:center;font-size:90%;"
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| |- valign="bottom"
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| ! ''Material'' !! ''[[Level_requirement|Required Level]]''<br />(Without Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With +2 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With +3 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With +4 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With 1d4 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With 1d6 Essence) !!
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| |-
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| ! ''Bronze''
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| | 1 || 3 || 6 || 9 || 3 || 5 ||
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| |-
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| ! ''Iron''
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| | 3 || 7 || 9 || 12 || 7 || 8 ||
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| |-
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| ! ''Masterly Iron''
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| | 5 || 8 || 10 || 13 || 8 || 9 ||
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| |-
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| ! ''Steel''
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| | 7 || 9 || 12 || 14 || 9 || 11 ||
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| |-
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| ! ''Masterly Steel''
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| | 12 || 14 || 16 || 18 || 14 || 15 ||
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| |-
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| ! ''Greensteel''
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| | 8 || 10 || 13 || 16 || 10 || 12 ||
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| |-
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| ! ''Damask''
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| | 11 || 13 || 15 || 17 || 13 || 15 ||
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| |-
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| ! ''Masterly Damask''
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| | 17 || 18 || 20 || 21 || 18 || 19 ||
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| |-
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| |}
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| </center>
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| ==Weapon Visuals==
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| [[Image:acid.gif]] [[Image:Cold.gif]] [[Image:Elec.gif]] [[Image:Fire.gif]] [[Image:Sonic.gif]]
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| [[Category:Equipment]]
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| [[Category:Items]]
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