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[[Customization]] of weapons can be also done with [[enchantment basin]]s.
#REDIRECT [[Weapons]]
 
 
== Types of weapons ==
By type of damage caused:
*[[:Category:Slashing Weapons| Slashing Weapons]]
*[[:Category:Piercing Weapons| Piercing Weapons]]
*[[:Category:Bludgeoning Weapons| Bludgeoning Weapons]]
 
 
By range of attack:
*[[:Category:Martial Weapons| Martial Weapons]]
*[[:Category:Ranged Weapons| Ranged Weapons]]
 
 
Crafted weapons created by Arelith's [[crafting]] system are described in the article about [[forging]].
 
== Arelith changes ==
 
=== Quarterstaff===
The original NWN considers the quarterstaff a one-handed weapon, like a spear, meaning you get one attack for one swing of the weapon.
 
On Arelith, the quarterstaff was changed to [http://nwn.wikia.com/wiki/Double-sided_weapon Double Weapon], similar to exotic weapons like the Two-Bladed Sword, Dire Mace or Double Axe. Using a double weapon is the same as using two weapons (the off-hand is considered to be wielding a light weapon). You get two attacks for one swing of the weapon. Dual wielding means that you get extra attacks, but also suffer the penalties for wielding a double-sided weapon.
 
 
==Weapon visuals guide==
 
With [[essence]]s:
 
*Standard Weapons with enhancement bonuses such as a +1, +2, +3, will all show an essence's effect.
 
*On Masterly Weapons visual effects will show up.
 
*The only essences to grant visual effects are +4 and +1d6.
 
*Acid, Cold, Electrical, Fire and Sonic will all grant visual effects to these weapons.
 
*Divine, Positive and Negative will not show any visual effects.
 
*Gloves will never show any visual effects.
 
 
For more information see the article about [[essence]]s. Note that when an essence is applied on a weapon, all previous elemental damage bonuses will be removed from that weapon (Acid, Cold, Divine, Electrical, Fire, Negative, Positive, and Sonic). This is done to prevent stacking of effects from essences.
 
==Level requirement guide==
All items on Arelith have a [[level requirement]] you need to meet in order to use them.  The required level is calculated based on the item's value.  Below is a chart listing the required level for each weapon type, based on the value of the weapon.
<center>
{| class="wikitable" style="text-align:center;font-size:90%;"
|- valign="bottom"
! ''Material'' !! ''[[Level_requirement|Required Level]]''<br />(Without Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With +2 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With +3 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With +4 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With 1d4 Essence) !! ''[[Level_requirement|Required Level]]'' <br />(With 1d6 Essence) !!
|-
! ''Bronze''
|  1  ||  3  ||  6  ||  9 || 3 || 5 ||
|-
! ''Iron''
|  3  || 7 || 9 || 12 || 7 || 8 || 
|-
! ''Masterly Iron''
|  5 || 8 || 10 || 13 || 8 || 9 || 
|-
! ''Steel''
|  7  || 9  || 12  || 14  || 9  || 11 ||
|-
! ''Masterly Steel''
| 12 ||  14  || 16 ||  18  || 14  ||  15  ||   
|-
! ''Greensteel''
|  8  || 10  || 13  || 15  || 10  || 12 ||
|-
! ''Damask''
|  11  || 13 || 15 ||  17  || 13 || 15 ||
|-
! ''Masterly Damask''
| 17 || 18 || 20 ||  21  ||  18  ||  19  || 
|-
|}
</center>
 
==Weapon Visuals==
 
[[Image:acid.gif]] [[Image:Cold.gif]] [[Image:Elec.gif]] [[Image:Fire.gif]] [[Image:Sonic.gif]]
[[Category:Equipment]]
[[Category:Items]]

Latest revision as of 11:30, 6 July 2018

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