Dark Undertow

From Arelith Wiki
Jump to: navigation, search
Dark Undertow
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Warlock 5
Innate Level: 5
School: Conjuration
Descriptor(s): 
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes

Description: Limbs of a thalassic horror break through a gash in reality, reaching for the target. If the caster succeeds at a ranged touch attack, the target gets pulled to a nearby location soon after.

Notes

  • Huge creatures and targets affected by Freedom or Respite are impervious to the effects of this spell, as are creatures that have been affected by Dark Undertow within the last 5 rounds.
  • Targets able to to apply Freedom of Movement before getting pulled can escape the tentacles.
  • No ranged touch attack is necessary for this spell to affect party members, nor will Freedom prevent the effects in this case.
  • Dark Undertow intentionally cannot be scribed, nor cast from scrolls.

References

  • None